//
// Team definition is as follows
// 
// English name
// asset name
// 5 team member names ( can be character or aliases or if non-existant, assumed to be human
// 
// Three assets are loaded based on the above asset name
// "asset name" - general branding logo used in the ui and to brand levels
// "asset name_metal" - metal logo for ui
// "asset name_name" - graphic represenation of the name
//
teams {
//  { "Pagans"  "ui/assets/pagans" "Khan" "Deadeye" "WarLokk" "Callisto" "Gargouille" }
//  { "Stroggs" "ui/assets/stroggs" "Enforcer" "Icarus " "Gammy" "Gladiator" "Paracyte" }
  { "Pagans"  "ui/assets/pagans" "Recon" "Marine" "Cyborg" "Gunner" "Arsonist" }
  { "Stroggs" "ui/assets/stroggs" "Recon" "Marine" "Cyborg" "Gunner" "Arsonist" }
}


// character name ( used for display and head derivation ), sex
characters {
  { "Recon"  "female" }
  { "Nurse"  "female" }
  { "Engineer"  "male" }
  { "Marine"  "male" }
  { "Cyborg"  "male" }
  { "Arsonist"  "male" }
  { "Gunner"  "female" }
  { "Sniper"  "male" }
  { "Spy"  "male" }
}

aliases {
	{ "Recon"		"Recon"		"a"		}
	{ "Marine"		"Marine"	"d"		}
	{ "Cyborg"		"Cyborg" 	"o"		}
	{ "Arsonist"		"Arsonist"	"a"		}
	{ "Aria"		"Nurse" 	"o"		}
	{ "Gunner"		"Gunner"	"d"		}
	{ "Deadeye"		"Sniper"	"d"		}
	{ "WarLokk"		"Marine"	"o"		}
	{ "Khan"		"Arsonist"	"o"		}
	{ "Gargouille"		"Gunner"	"a"		}
	{ "Enforcer"		"Cyborg"	"d"		}
	{ "Icarus"		"Recon"		"o"		}
	{ "Gammy"		"Spy"		"a"		}
	{ "Gladiator"		"Cyborg"	"d"		}
	{ "Paracyte"		"Engineer"	"a"		}
	{ "Gaunt"		"Sniper"	"d"		}
	{ "Punisher"		"Marine"	"o"		}
	{ "November"		"Gunner"	"a"		}
	{ "Morgan"		"Marine" 	"o"		}
	{ "Whyrlwynd"		"Recon"		"o"		}
	{ "Sinister"		"nurse"		"d"		}
	{ "Ursula"		"Nurse"		"o"		}
	{ "Abominator"		"Sniper"	"o"		}
	{ "Stalker"		"Sniper" 	"o"		}
	{ "Neptune"		"Arsonist"	"a"		}
}


		   
