Title    : Art of War
Version  : 1.2.0 Public Test
Date     : 03/04/01
Author   : Ted 'Targhan' Vessenes <targhan@planetquake.com>
Web Site : http://www.planetquake.com/artofwar
Web Board: http://dynamic.gamespy.com/~oz/forums

What is Art of War?
-------------------
"Art of War" is an exciting new teamplay mod. Teams create different buildings
which unlock new, more powerful classes for that team.  You win the game by
destroying enemy buildings.  By design, "Art of War" supports every popular
teamplay strategy because of how classes are divided into factions.  One faction
emphasises strategy (through a strong defense and covert offense).  Another
faction emphasises tactics (through coordinated offense and defense). The third
faction emphasises combat skills (with aggressive attackers).

So it doesn't matter if you play Team Fortress, Capture the flag, Rocket Arena,
or even Counterstrike.  "Art of War" has strategic and tactical elements from all
of these games and more, wrapped up in the intense combat system of Quake 3 Arena.
Everyone who enjoys teamplay games can enjoy "Art of War" because you can apply
ANY teamplay strategy and still have a fun, balanced game.


Troubleshooting
---------------
Because the number one reason for actually looking at the readme is
technical support, we'll cover that information next.  If you can't
find an answer here, check the web site and web boards for more help.
If you're looking for the game manual, go to the web site.

Q: Why can't I get the mod started?

A: Make sure you installed the "artofwar.pk3" file into the directory
"quake3/artofwar".


Q: Yes, I put the file in the right place.  Now what?

A: You need to start quake with the "+set fs_game artofwar" parameter.
- You can use the included "aow" batch file which should have unzipped
to the "quake3/artofwar" directory.
- You can also use the "Mods" tab from the main Quake menu.
- Server searchings programs such as "Gamespy" should +set fs_game for you

Q: I can't find any servers.  Where are they?

A: Check our servers page at http://www.planetquake.com/artofwar/servers.html
The official server is hosted by the good people at ISPGN.com.  The
address is 209.61.140.73, port 27960.  You can also use Gamespy to search
for any server with gametype "artofwar".  Use the "artofwar.qst" file to
set up a custom tab for Art of War in gamespy.  To install it:

- Start Gamepsy
- Go to the "view" menu and select "Custom Tab"
- Select "Import" and use the "artofwar.qst" file in the "quake3/artofwar" directory.


Q: I try to connect to a server, but I always get booted out.  When I hit ~
and check the console error log, it says "client/server game mismatch".  Whats wrong?

A: It means the client and server aren't running the same mod.  Possible
problems are:
- Server is not running the mod (find another server)
- You aren't actually loading the mod (see above comments about +fs_game)
- You have an older version of Art of War (download latest version and try again)


Q: I try to connect to a server, but I always get booted out.  When I hit ~
and check the console error log, it was trying to download extra files from
the server.

A: There is a bug in linux v1.27g servers in automatic downloading.  Just
turn off autodownloading.  You can either use the setup menu or set the
variable "cl_allowdownload" to 0.


Q: I try to connect to a server, but I always get booted out.  I might
have screwed around with some parameters in the custom Art of War setup
menu, but I don't remember.  What's going on?

A: Art of War uses different models to distinguish different player
classes.  Because of this, Quake might have to load a lot of different
models.  If the amount of memory allocated for quake (via "com_hunkmegs"
console command, or the Art of War custom setup menu) is too low, Quake
might run out of memory during setup.  You can also try decreased the
number of precached models (in the Art of War setup menu).


Q: I have 64 megs of system memory.  What memory parameters do you recommend?

A: Um, owch.  Go buy memory-- it's cheap.  Use this:
   com_hunkmegs 48
   com_zonemegs 16
   com_soundmegs 8
   cg_precachedmodels 3


Q: What about for 128 megs of memory?

A: That's a little better:
   com_hunkmegs 72
   com_zonemegs 24
   com_soundmegs 16
   cg_precachedmodels 6


Q: And if I have 256+ megs of memory?

A: Try this:
   com_hunkmegs 96
   com_zonemegs 24
   com_soundmegs 16
   cg_precachedmodels 15

In general, setting precachedmodels higher makes start up take longer, but
results in less game delay from loading models.  I personally use "3" even
though I have over 256 megs of memory.


Q: I set up my own custom models, but when I connect to a server, it doesn't
load my custom models until I either do a \vid_restart or the level changes.

A: You have connected to a server without the +fs_game artofwar command line
option.  Gamespy 3d custom tabs created before gamespy version 2.19 have this
problem.  Make sure you've upgraded to the latest version of Gamespy and use
the custom tab included in this mod release.  If you got this problem using
the internal Quake server browser, select "Art of War" from the mods menu
before connecting to an Art of War server.


Q: I customized my settings, but sometimes Art of War reverts back to my old
Quake settings.  Why is this?

A: Quake uses two different q3config.cfg files to record your settings, one
in the baseq3 directory and another in the artofwar directory.  Sometimes
because you have or haven't loaded the proper mod, the wrong config file will
get saved.  Make sure you've always loaded the Art of War mod, and when in doubt,
save a backup of your artofwar/q3config.cfg file.


Credits
-------

No mod is a one-person effort. There are many people who deserve my thanks
for making this project possible.

Id Software is at the top of any mod maker's thank-you list. Thanks for
making such a great game (and engine) and for the community support that
makes mod development possible.

Art of War was based on the "RtsQuake" mod.  This mod would not have been
possible without the RtsQuake team's code base, models, or web site:

- Don "Skritch" Gray (dgray@widowmaker.com)
- "Zen Ares" (zenares@hotmail.com)
- "Super-K" (superk@planetquake.com)

ISPGN (www.ispgn.com) generously provided a test server space and file
repository during file development.  Do yourself and favor and check out
the site.
- "Warhammer" (warhammer@ispgn.com)

The amazingly gorgeous manual and web page design was created by SynPhreak.
He also made the official logo
- Mark "sYn pHrEAk" Achee (synphreak@hotmail.com)

There have been so many beta testers that I hope I don't forget all of you,
but thanks for your support. These beta testers went above and beyond by looking
into game balance problems, not just game bugs.
- Everyone listed above
- Xiane
- Gangsta
- Shogun
- Dark Yoda
- Demi$e
- R.A.T.M.
- BLuLight
- Kooloky
- Alucard_X
- Keltic

My wife and one of my best friends Ryan have heard me talk about this mod quite enough
by now, I think. Their outsider viewpoint into possible game balance issues has been
extremely useful.
- Rebecca Vessenes (my wife)
- Ryan Ingram

The Gothic font was created by Evil Lair:
- Evil Lair (hfx@planetquake.com)

Some of the sound effects were originally in Warcraft and Mortal Kombat.
I am under the impression that use of these sounds is covered under fair
use.  If this is not the case, you object, and you own the rights to these
sounds, please let me know as soon as possible and I will find suitable
replacements.


Legal Stuff
-----------

This mod is freely distributable as long as this readme is included unchanged.

All code not already copyrighted by "Id Software" is copyrighted by Ted Vessenes, 2001.