Title    : Art of War
Version  : 1.9b Public Test
Date     : 11/20/01
Author   : Ted 'Targhan' Vessenes <targhan@planetquake.com>
Web Site : http://www.planetquake.com/artofwar
Web Board: http://dynamic.gamespy.com/~oz/forums

What is Art of War?
-------------------
"Art of War" is an exciting new teamplay mod.  Teams create different buildings
which unlock new, more powerful classes for that team.  You win the game by
destroying enemy buildings.  By design, "Art of War" supports every popular
teamplay strategy because of how classes are divided into factions.  Four
different factions emphasize different styles of attack and defense, creating
countless strategic and tactical situations.

So it doesn't matter if you play Team Fortress, Capture the Flag, Rocket Arena,
or even Counterstrike.  "Art of War" has strategic and tactical elements from all
of these games and more, wrapped up in the intense combat system of Quake 3 Arena.
Everyone who enjoys teamplay games will enjoy "Art of War".


Troubleshooting
---------------
Because the number one reason for actually looking at the readme is
technical support, we'll cover that information next.  If you can't
find an answer here, check the web site and web boards for more help.
If you're looking for the game manual, go to the web site.

Q: Why can't I get the mod started?

A: Make sure you installed the "artofwar.pk3" file into the directory
"quake3/artofwar".


Q: Yes, I put the file in the right place.  Now what?

A: You need to start quake with the "+set fs_game artofwar" parameter.
- You can use the included "aow" batch file which should have unzipped
to the "quake3/artofwar" directory.
- You can also use the "Mods" tab from the main Quake menu.
- Server searchings programs such as "Gamespy" should +set fs_game for you


Q: I can't find any servers.  Where are they?

A: Check our servers page at http://www.planetquake.com/artofwar/servers.html
You can also use Gamespy to search for any server with gametype "artofwar".
Use the "artofwar.qst" file to set up a custom tab for Art of War in gamespy.
To install it:

- Start Gamepsy
- Go to the "view" menu and select "Custom Tab"
- Select "Import" and use the "artofwar.qst" file in the "quake3/artofwar" directory.


Q: I try to connect to a server, but I always get booted out.  When I hit ~
and check the console error log, it says "client/server game mismatch".  Whats wrong?

A: It means the client and server aren't running the same mod.  Possible
problems are:
- Server is not running the mod (find another server)
- You aren't actually loading the mod (see above comments about +set fs_game)
- You have an older version of Art of War (download latest version and try again)
- You have the "artofwar.pk3" file from an old Art of War installation (delete it)


Q: I customized my settings, but sometimes Art of War reverts back to my old
Quake settings.  Why is this?

A: Quake uses two different q3config.cfg files to record your settings, one
in the baseq3 directory and another in the artofwar directory.  Sometimes
because you have or haven't loaded the proper mod, the wrong config file will
get saved.  Make sure you've always loaded the Art of War mod, and when in doubt,
save a backup of your artofwar/q3config.cfg file.


Credits
-------

No mod is a one-person effort. There are many people who deserve my thanks
for making this project possible.

Id Software is at the top of any mod maker's thank-you list. Thanks for
making such a great game (and engine) and for the community support that
makes mod development possible.

Art of War was based on the "RtsQuake" mod.  This mod would not have been
possible without the RtsQuake team's code base, models, or web site:

- Don "Skritch" Gray (dgray@widowmaker.com)
- "Zen Ares" (zenares@hotmail.com)
- "Super-K" (superk@planetquake.com)

ISPGN (www.ispgn.com) generously provided a test server space and file
repository during file development.
- "Warhammer" (warhammer@ispgn.com)

The amazingly gorgeous manual and web page design was created by SynPhreak.
He also made the official logo
- Mark "sYn pHrEAk" Achee (synphreak@hotmail.com)

There have been so many beta testers that I hope I don't forget all of you,
but thanks for your support. These beta testers went above and beyond by looking
into game balance problems, not just game bugs.
- Everyone listed above
- Xiane
- Gangsta
- Shogun
- Dark Yoda
- BLuLight
- Toltas
- M1m3r
- AWOL
- Dirm
- Gid0ze
- CupeliX
- Demi$e
- R.A.T.M.
- Kooloky
- Alucard_X
- Keltic

My wife and one of my best friends Ryan have heard me talk about this mod quite enough
by now, I think. Their outsider viewpoint into possible game balance issues has been
extremely useful.
- Rebecca Vessenes (my wife)
- Ryan Ingram

The Gothic font was created by Evil Lair:
- Evil Lair (hfx@planetquake.com)

Some of the sound effects were originally in Warcraft and Mortal Kombat.
I am under the impression that use of these sounds is covered under fair
use.  If this is not the case, you object, and you own the rights to these
sounds, please let me know as soon as possible and I will find suitable
replacements.


Legal Stuff
-----------

This mod is freely distributable as long as this readme is included unchanged.

All code not already copyrighted by "Id Software" is copyrighted by Ted Vessenes, 2001.