ETERNAL ARENA
Website: http://www.q3center.com/ea

INSTALLATION
Unzip all the files into /quake3/eternalarena folder, or where you installed quake3, then choose to run it from the mods menu within the game.

If you unzip the files staright into your quake3/baseq3 folder then this will replace your existing menu with my new one, and add all the features listed. Make sure that this is the last numbered pak file. ie: pak0, pak1, pak2, and pak9_eternal, so that my menu is the last pak that quake3 will read and then implement my menu over the original. MOVE ANY EXISTING QAGAME.DLL, CGAME.DLL, or UI.DLL OR ANY OTHER MODS OUT OF YOUR QUAKE3 DIRECTORY!!!! if you wish to run EA this way. If you want to get rid of my mod, then just delete the pak9_ea files from your /quake3/baseq3 or /quake3/eternalarena folder.

PURE SERVERS OFF
You MUST have the "PURE SERVERS SWITCHED OFF" to play Eternal Arena, or the game will kick you back to the menu. Thats why in from version2.2, I have set the game to automatically choose "pure servers off", this should save my forum from being flooded with people saying that the mod just kicks them back to the menu.

ETERNAL OPTIONS MENU
All the features in EA are accessible from the Eternal Options menu, which is on the main menu, the setup menu and from the in-game menu.

ETERNAL GAMEMODES MENU
All the gamemodes can be easily selected from the gamemodes menu, theres no configs or scripts to mess around with, its all coded into the game, and all the gamemodes can be played across any exisiting gametype too.

Here's a quick description of each current gamemode that you can choose in Eternal Arena. All the gamemodes are playable across any of the exisiting gametypes, so you can create unnique and fun combinations of your favourite games.

Instagib Rails
You spawn only carrying a Railgun but you have plenty of ammo, and the railgun does so much damage that each shot will always gib your opponent. All items, weapons & ammo have been disabled.

Rocket Duel
Spawn in just carrying the Rocket Lanucher with lots of ammo. All items, weapons & ammo have been disabled.

Frenzy
Run faster, Jump higher, Weapon fire rate has increased in this fast and frantic, frag frenzy. 

LowGrav
Mostly like the normal game, although the gravity has been reduced so hoping around like a mad march hare is out, and people starting flying around more when shot.

Telefrag Rails
This mode is identical to the Instagib Rails mode, although when you shoot and hit your opponent you will teleport over to where he stands, and because you can't have 2 people on 1 spot, he gets fragged, but leaving you on the other side of the map now!

Full Load
All are equal in this gamemode, everyone starts off with all weapons and unlimited ammo, so its purely a test of skill, no complaining that their favourite weapon wasn't available.

Timebomb
The idea is to stay alive, you stat with only 60 health, and it counts down 1 each second, so no camping and there's no health in the arena. If you score a frag your health is reset to 60 again, but if your health counts all the way down to 0 you explode in a shower of gibs and blood.

Pain Factor
This game plays as normal, except for the fact that you don't score any frags, but your score is based on the damage you inflict, and is shown by multicoloured score plumes.

Hunted
When the game starts a player is chosen as the "hunted" the rest are the "hunters" and they only score if they kill the hunted, if they kill each other they get a penalty. Once the hunted has been killed another player is chosen and everyone chases them... and so on.

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Copyright © 2000, 2001, Colin Tutty, All Rights Reserved.

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Redistribution
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Eternal Arena may be distributed freely via any electronic medium (including but not limited to http or ftp) provided such distribution is of the original archive, intact and unchanged.

Eternal Arena may be distributed on the front cover disk for any magazine provided such distribution is of the original archive, intact and unchanged. THE AUTHOR REQUIRES NOTIFICATION OF THIS DISTRIBUTION. A sample copy of the magazine would also be appreciated, or a URL link to the magazine web site.

If a physical media is required for the distribution of Eternal Arena then the only charge that can be made is for media cost and reasonable handling. Any person or body using any form of distribution may not limit or control access by requiring a download or copying "fee" to gain access to the archive.

Any distribution using a particular medium shall not restrict my rights to distribute Eternal Arena using that or any other medium.

Eternal Arena MUST NOT be sold in ANY form without notification to Colin Tutty. If you have paid for this product, you should contact Colin Tutty (Corven) at corven@q3center.com immediately.

Please contact me with a description of your situation if it isn't covered.

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Legal
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THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Please see QIIIA Game Source License.doc in the source directory for the copyright information regarding those files belonging to Id Software, Inc.

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Credits
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Many thanks to Malcolm Lim aka CyberKewl, for the use of his Hellfire Arena code including the Server Selection Screen with Map List, Model Head/Body Switching, Improved Scoreboard, Music Selector and Random Bots.

The Spectator Camera is a product of Paul Jordan, and is available from the Quake 3 Camera homepage at http://www.telefragged.com/q3cam, This program is a modification of the Quake 3 Client Camera, and is therefore in NO WAY supported by Paul Jordan.

Two coloured rail trails code by Khaile
The Rail Spiral code by Steve Kemper and Manuel Tran
Some of EliteHUD crosshair code by Equim
Weapon Dropping code by SubParanoid
The Map Selection sourcecode thanks to uiarena
Some Auto Sentry Turrets code by FuzzySteve and Inolen
HUD Background and some Models specially created by Fusion at http://fusion.q3center.com
Lightning Discharge code by The Saracen
Progressive Zooming code by Kilderean
Miniscoreboard code by HeffX
Weapon Positioning code by Carnage
FlameThrower model and sounds by Sam
Hunted code with many thanks to the Matchmod team
Scrolling Credits Sequence code by Iain McGinniss