				*** DM STERMINIO ***



** MAP **
Title			: DM Sterminio.
Author			: Andreas "JUDICATOR" Bonzani.
Release date		: 1/1/2001
Filename		: DM-STERMINIO.UNR
This package contains	: DM-STERMINIO.UNR, DM-STERMINIO.DOC, 
			  DM-STERMINIO.TXT


** CONSTRUCTION **
Softwares used		: Great 3D Studio MAX:-)) and the stinky UnrealEditor2 :-).
Base			: Just my ideas. 
Construction time	: A few weeks on and off including testing and texturing.
New sounds		: No.
New music		: No.
New textures		: No.
Testers			: Lucky.
Notes			: No new sound and graphics for faster download.


** PLAY INFORMATION **
Level name		: Sterminio.
Game			: Unreal Tournament 4.32.
Deathmatch		: Yessssss.
Bot Deathmatch		: Yessssss.
Team Deathmatch		: Nope.
Domination		: Nope.
CTF			: Nope.
Players number		: Max 6, 8 Startspots.
Notes			: All weapons, no redeemer, no maxihealth and antigravboots.


 ** INSTALLATION **
Just unzip archive file in your Unreal tournament\MAPS directory. Then start a new 
multiplayer game by selecting this map or type "OPEN DM-STERMINIO" at the 
console prompt. 
Easy. :-)


** DESCRIPTION **
This level would be a crushing facility suspended between dimensions: past and 
future and between humans and skaarj civilisations. Liandri mining corp. discovered 
this installation in a far, far away asteroid during mining sessions and realised this 
could be another attraction for the tournament. Short range deathmatch in 
claustrophobic spaces. Best weapons here are rocket launcher, flak cannon and 
shock rifle. In a room (the tallest) there's a trap: a huge press which holds the 
damage amplifier. Although I hate traps in maps I thought many players would enjoy 
it. I dislike traps 'cause I prefer frag my enemy with a weapon so being fragged with 
a weapon during a fight!!! I dislike traps and sniping spots as well as those who tend 
to camp around them. Its a so boring behaviour... :-|
A warrior is a warrior and faces his enemy whoever it is.
Therere a pair of sniping spots: the 1st is the bridge in the central HUB, the 2nd is in 
the press chamber upon the press itself or at the top of the upper stair, but camping 
there is not easy hehe:-)).


** AUTHOR'S NOTES **
Well, this is my 1st release ever. What can I say? I enjoyed a lot building up this 
map. You may find this level poor in graphic/geometry detail and sounds. But eye 
candy (and ear sweet hehe :-)) were not the goals, so no new grfx, skybox, etc. I 
started this level with only playability and speed in mind, even on less horsepower 
systems. This 'cause I own a cyberbucket, a P2 233Mhz 128Mb RAM, Matrox 
Millennium I 4MB+Voodoo2 12MB aargh :-(, and the most part of maps found in the 
big net runs pretty slowly. When I'm in deathmatch lagging, ping and low power of 
my system make some maps unplayable. So I decided to make a level not too 
hungry of CPU power in order to make it playable, as I said, on low-end computers. 
For this reason the map is small and suit for 2-6 players, there's a bit of dynamic 
lighting in the HUB between the chambers. Dynamic lighting? Yes why not? You can 
always uncheck dynamic lighting, in options/preferences, and here it is the  map 
without light effects. The map runs well with 6 bots and lighting on even on my PC at 
the resolution of 640*480*16bpp with a min of 9.71, max of 39,9 and an average frame 
rate of 27.20 FPS. If map slows down uncheck some option. The map plays well and 
is fun to me. Stupid bots play very well, they are bloody, they reach out every part of 
the level and use the unique lift, but they don't like the press in the press chamber. 
The action is continuous with 6 bots; normal with 4 and relaxing in 1 on 1 (try it)!! So 
if you like mayhem go for 6 bots!!! If you like a more balanced DM try with 2 bots.
Go frag damnit!!!!


** BUGS **
None noticed :))). If you find any, please, mail me at judicator@katamail.com even to 
say "your map is fun" or "your map sucks" and if you want tell why. Use the name of 
the map as subject.


** THANX 2 **
Thanx 1st goes to my family which supported me up in making this, and all those 
I've bored during the editing. Epic guys which brought out, first with unreal then 
with tournament, the most interesting, fun, complete game ever and which came up 
with a good editor. Nali city guys.
People I love you all.


** BLAME GOES 2 **
Telecom Italia and others jaws in the ocean of phone companies here in Italy which 
keep stinky internet connection prices high, hardware customers and resellers 
which prices are too high x my pockets and for those of many other guys. Epic guys 
which made an editor full of bugs. The miscellaneous ethereal entity which always 
push my ping over 200ms!!!:-((

** LEGAL STUFF ** 
I copyright this file and the level, DM-STERMINIO.UNR,  coming with it and I have all 
rights. You may not use or modify for commercial purposes these files without my 
permission. You can run this map on a server only with my ok, just ask.
Goodbye and happy fragging. 

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

