Unreal Tournament Map

================================================================
Title                   : RingWorld 7
Version                 : 1
Release Date            : 11/20/00
Filename                : DM-RingWorld7.unr
Author                  : DaveA
Email Address           : darendash@home.com
Web Page                : http://members.home.com/darendash
			  Unreal Realm Of Concepts

Description             : This is basically a 'proof of concept' map. I wanted to see if
			  if it was possible to bend space and gravity. I found that it is,
			  within limitations.
			  Ringworld is a sci-fi novel by Larry Niven. In the book,
			  a world exists which is a large ring, circling a star. It spins
			  to produce gravity and has large walls on the perimeters
			  to hold the air in.
			  This map is not so amitious. More a one-man world, now abandoned.
			  A meteor has pierced one side of the ring, forming a hill, and
			  caught in the opposite side, forming a dent where water has
			  collected. The lifts take you to weapons closets and through
			  to the other side of the ring. It is 7 segments, hence the '7'.
			  For instructions on how to produce maps like these, and other
			  interesting variants, as well as lots of other ideas, tips,
			  and techniques, visit my home page.
			  As of this writing, this map has not been play tested or
			  reviewed. I welcome CONSTRUCTIVE criticism.
			  Bots can get around the world, but are currently limited
			  to certain paths from segment to segment.
			  Due to limitations in the Unreal engine, bullet and laser
			  weapons only work within the segment the shooter is in.
			  Projectiles and plasma balls work just fine. Redeemer driving
			  is interesting.

Where to get this map   : http://members.home.com/darendash
					
Other levels by author  : DmThunderdome3
			  DmPoolHall

Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)
			: Stone Hut by BastardO, Prefab Central, mike.y@zetnet.co.uk
			: RINGWORLD by Larry Niven / Del Rey / 288p / 1970
			  
Date: 11/20/00

================================================================
--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : RingWorld7 (DM-RingWorld7.unr)

Game Type               : Deathmatch
Single Player           : no
Multiplayer             : yes
New Sounds              : No
New Graphics            : yes (RingWorld7.utx)
Known bugs              : You can see portal limits if you look up at the right spots.
			  Lighting, pathing, decorations, all could be better, but then
			  this was just meant to be a proof of concept, perhaps
			  a good mapper could make it good.

--- Construction ---
Editor(s) used          : UnrealEd & UnrealEd2
Base                    : New level
Settings		: Cuts = 4, Portals = 92, Optimization = Optimal


Installation
------------
   Unzip the file DM-Ringworld7.unr into your UnrealTournament\maps directory.
   Unzip the file Ringworld7.utx into your UnrealTournament\textures directory.
You can then choose DM-Ringworld7 from the "start practice session\Deathmatch" menu.


Copyright / Permissions
-----------------------
This level is copyrighted by Dave Arendash 2000.
Authors ARE ENCOURAGED use this level as a base to build additional levels.
Please include credit to myself and link to my web site in your readme file.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
