Level		>	Halls Of Illusion
Author		>	Eyuva 'S' NRG
Gameplay	>	Deathmatch / Team Deathmatch w/ no plans for other formats.
Email 		> 	Quesar@rochester.rr.com
# of players >	6 -12

Synopsis	>	This is my 4th original map.

Room corridor room fights through illusionary walls with three floors of play and a main hall for z-axis enjoyment. That hall was inspired by Deck 16.
The dreaded room corridor room elements actually are inspired by an old video game for the commodore 64 computer system called Spy vs. Spy in which you would walk through room after room and fight the opponent spy. Based on characters from mad magazine. I thought it would be cool if illusionary walls were used instead of doors to make something different. BTW spy vs. spy was not an FPS shooter, too old, an 80's game.

Bot Play		>	They get all items, and translocate for the damage amp as well as hop on it. Only problem I noticed was that they had a tendancy to camp for the damage amp where the bio rifle is, they would wait until it appears and then get it. All major powerups are fairly easy to get, like in Conveyor, Deck16, etc. Playerstarts are now adjusted so you don't spawn facing a wall, including when you go through teleporters.

Map Design		>	Designed using the lighting techniques I learned while making Urvin's Outpost][. All light fixtures are set to Bright corners, hi-shadow detail, which I learned by studing the Pressure Chamber level. I dislike the unlit setting cause you have no control over the light fixtures color. Some people prefer the unlit setting be used, but I have my philosophy on map design, and thought it looked unnatural. I hate lens flares, and anybody who's with me on this, will not find any bright blinding sun coming from a light down the hall.

Weapons	/ Items		>	All including redeemer and an enhanced shock rifle. Figured the lamer rifle(tm) would be cool in a map with a lot of illusionary walls. All powerups except shield belt and the keg. There are two leg pads. All major powerups have a cool lighting to show you there location. Yes this was inspired by the CliffyB map, 5boxdeath.

Time it took		>	Too long, hopefully my next map will be a little more simple and it might have a lift, which I've yet to learn how to set up properly.

Level Story		>	Liandri Corp, with the help of several politicians, including George Bush the 5th, invested in the construction of Illusionary Halls with the financing of the mob and the labor unions. However, rumor has it, that this place is actually an ancient Catbug hall, abandoned long ago. Who else would leave an enhanced lava pit(tm) in the middle of the main hall? BTW falling in there *WILL* result in an insta death. Again done on purpose.

Sounds & Music		> 	Torch flames, purple lava pit and outdoor sounds near the window. There are some spooky sounds in the dark room, yeah that's right, one of these rooms in here is pitch black. This was done on purpose and is used as an element of gameplay.
Music is from the game Lemmings. 

Copyright notice	>	You may sell, rent or whatever with this level. If you edit it I would request a copy. I do this for my own enjoyment so I already consider myself compensated for the experience of that which is Unreal. :}
