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Title                   : DM-Forced Induction
Version                 : 1.0
Editor                  : UnrealEd 2.0
Release Date            : 1/7/01
Author                  : PeaKr
Website                 : http://wanspages.prodigy.net/geopeak/PeaKr'sPlace
Email Address           : geopeak@excite.com
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About Forced Induction
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     I designed this map with "HIGH" end systems in mind but it will run ok on midrange computers, if you turn down some of the graphics. Most of the level plays well but the polycount in the Engine room gets a little high when viewing from certain angles, so avoid them in big firefights. If it's still too slow some other things you can try: 16bit color,lower the skin detail,disable Dynamic lighting and Decals, and keep the bots to a minimum,but make them smarter.
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Tips
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     1. Using the Crusher
            Keep your view towards the blades. You'll have a second to see the                      player comming down the track-step on the button. If you crush them you'll score            a frag, but if they run into the crusher-its a suicide.
     
     2. Redeamers
            There's 2 and their fun to maneuver around the level-specially if a player is           kind enough to open the door to a new area for you.

     3. Secret Areas
            Are just cool so there's a few. Think you can find'em all?

     4. Enjoy!

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Bugs
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     There are a few bsp errors but nothing major. The movers have a tendency to turn black. Flushing the cache helps but not permanently. I dunno man. Questions, comments from knowledgable people are welcome....

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THANKX
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They helped, I think....

DragonBreath
Erik E.
K.B.P.
Little B.P.
Talmar
URMAMA
UnrealEd.exe
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Copyright / Permissions
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This level is copyrighted by Geoffrey Peacock.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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names are properties of their respective owners.