===============================================================================
Revision History
Date: 	12/12/99		Initial Creation
	22/05/2000		Bug Fixes (see bugs section)
===============================================================================

Title                           : Dead Simple for Unreal Tournament.
Filename                        : DM-DeadSimple.unr
Author                          : Melvin Gatchell
Email Address                   : gatchell@sympatico.ca
				: yegr25@email.mot.com
CD Track                        : Phantom.umx


Description                     : My second Unreal level. It's a ripoff of the 
                                  classic Doom deathmatch Dead Simple level
                                  with a little health added to extend your stay. 
                                  It's small size makes for good 1 on 1 combat
                                  but it's better with 4 (actually it's mayhem). 
                                  Basically (for those of you unfamliar with the level)
                                  it's basically an arena style map. A mid-sized square
                                  room sub-divided into a smaller room with some upper 
				  walkways plenty of weapons and ammo around. You can hide,
				  but not for long so the action can be pretty fast and furious.

				  I hope you liked the rotating space background from
				  Unreal Tournament's Phobos Moon map because I ripped it
				  off for this level (I'm still learning how to do my
				  own skies).

				  Whenever I try an editor for the first time, I start off with
				  a DeadSimple version in order to get the feel of the program.
				  First came Quake2, then Halflife, and now Unreal Tournament.
				  It's interesting to see the difference between them.
				  Although, the levels are all laid out pretty 
				  much the same there is quite a difference in gameplay due to
				  the weapons and the texture sets give quite a different look
				  and feel to the levels.

Additional Credits to           : 
                                  
                                  

===============================================================================

* Gameplay Information *

Game Version                    : 1.1 (See bugs section)
				: 1.2 (See bugs section)
Single Player                   : Against Bots
Cooperative                     : No
Deathmatch                      : Yes (12 player starts)
Difficulty Settings             : NA
New Sounds                      : No
New Textures                    : No
New Graphics                    : No
New MDLs                        : No
Demos Replaced                  : No

===============================================================================

* Game Construction *
Base                            : Started from scratch. 
Editor(s) used                  : UnrealEd.
------------------------------------------------------------------------------
Version 1.1
 Known Bugs                     : 1) A couple of sections of the inner wall vanish if you're
				  looking straight ahead with your nose pressed right up
				  against the wall (I tried every combo of zone portals
				  and compile options and this was the best I got).
				  I removed as much extra trim and decoration as I could
				  while still preserving gameplay and flow.
				  2) I haven't figured out how to get the bots to"
				  	a) jump down below for the Redeemer. Maybe that's a
					good thing. It's overkill in such a small map but
					I put there just because I like flying it around.
					b) jump up onto the overhead light for the 
					Rocket Launcher

Version 1.2			: Version 1.1 bugs (see above) fixed.
				  I had to put a teleporter down below because the bots
				  couldn't get out. The angle's too steep. They would
				  either get into a translocator loop (try 50 times over
				  and over) or use the jump boots but always miss the
				  ledge and fall into space.
------------------------------------------------------------------------------  
Build Time                      : About a week or so.
                                  
Machine Used for Compile        : PIII 600 - 256Megs Ram
				  Voodoo3 3K

Compile Time                    : about 2 minutes
				  

* How to use this level *
Unzip DM-DeadSimple.unr into your Unreal Tournament\maps directory, start a 
practice session and select DM-DeadSimple from the preview window.

* Any Other Comments? *
If you like the level or found it useful, e-mail me. 
If you hated it, tell me how to make it a better one. I can take it.
Also, if you modify it and make it better let know so I can see it.

===============================================================================

* Copyright and Permission Information *

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this level on any CD or distribute it in
any way without my permission. In other words, TELL ME FIRST!

