================================================================
Title                   :Dark Ages
Version                 :1.0
Release Date            :08/09/2000
Filename                :DM-Darkages.zip
Author(s)               :Danilo 'Dan' Di Mascio
Email Address           :dadimas@tin.it
                         dan@unrealitalia.com
Web Page                :http://www.multiplayer.it/mlf
Description             :Run around shooting things
Where to get this map   :http://www.multiplayer.it/mlf
Other levels by author  :Escape from the cathedral (for Unreal)
                         DMWest (Unreal)
                         DMEgyptico (Unreal)
                         The Citadel (for Quake3Arena)
                         The Castle's Courtyard (Quake3Arena)
                         DMNalicop (Unreal)
                         ToxicArea (Quake3Arena)

Additional Credits to   :Epic Megagames

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--- Play Information ---
Game                    :Unreal Tournament
Level Name              :Dark Ages
Single Player           :Yes, botmatch.
Cooperative             :No
Deathmatch              :Yes,this map is meant to be played for 1v1 or 2-4+, in deathmatch. 
Dark Match              :No
Difficulty Settings     :No
New Sounds              :No
New Graphics            :No
NewUnrealScript         :No
External DLLs           :No
Known bugs              :No

--- Construction ---
Editor(s) used          :Unrealed
Base                    :New Level
Construction Time       :Two week

Installation
------------
Unzip the files and place:
-DM-Darkages.unr in the /unrealtournament/maps directory;
-start the game and choose the level under the deathmacth maps.

Extended description:
--------------------
This is my first level for Unreal Tournament. The level has been created for: deatmatch, last man
standing, and also for the great ut mod: ChaosUT.
The background is obviously the middle age, but with a dark touch. An element that characterize 
the level is the symmetry of the architecture. But besides the symmetry, there is a good cure of 
all the details, and a new element in the background: a thunderstorm in approach. 
I hope that the effect is good. The game is fast, and, for the architecture, there are much 
coup the theatre. That's all.

Author's Notes
--------------
Config of the computer that I have used to build this level:
PentiumIII 500Mhz, 128 Mb Ram, ATI Rage 128 Agp 16 Mb Ram.


Copyright / Permissions
-----------------------
This level is copyrighted by Danilo Di Mascio 2000.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
