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Title                   : Chaos Temple
Author                  : Shamus Young
Date                    : 29 Nov 2000
Filename                : DM-CHAOSTEMPLE.ZIP
File contents           : DM-ChaosTemple.unr (Map)
			  funhouse.utx (Textures)
                          DM-ChaosTemple.txt (This file) 	
Email Address           : shamus@activeworlds.com
Home Page		: http:\\shamus.activeworlds.com
Description             : See below for what's new in version 2.

                          This is a DM map designed around a number of portals.
                          The portals are designed to make the level "boundless"
                          and impossible to map out.  I have deliberatly tried to 
                          make a level that will confuse the player through layout,
                          not repitition.  That is, I wanted the player to get lost 
                          because of the layout, and not because everything looks the 
                          same.

                          This level is as complete as I can make it - the bots run 
                          smoothly, the framerate is good, and the locations are all named
                          for team games.  All of the weapons (except redeemer) are here, as 
                          are the major powerups.  

			  I live for feedback, please let me know what you think about this map -
                          bad or good. :)
			
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Play Information	

Game Type               : Deathmatch
Recommended No. Players : 8 - 12
                          
=================================================================

WHATS NEW IN VERSION 2

I'm not sure what I was thinking when I released this map the first time.  I rushed through
playtesting and did not give it the time it needed. This realese is intended to fix some of 
the more glaring flaws.

* A new platform is now in the main hall, filling in a previously blank wall and filling out the 
room a bit.  It connects to the base of the spiral steps.
* The portals are now re-arranged to make them more disorienting.  
* Some sloppy pathnode work is fixed.
* The shimmering light effect near the water pools was removed to improve framerate. I LOVE the effect but its just SO mean to framerates.  :(
* A few misaligned textures were fixed.
* Weapon placement is changed a bit.  The Flak Cannon and extra Rocket Launcher have been moved to 
the upper level to make them harder to reach and to increase the traffic in those areas.  Sniper rifle
moved to the new platform.
* Lighting is a teeny bit darker and more blue.
* The sky bridge now has a proper vaccuum zone under it and the towers are much taller, making it 
more like an abyss and less like a floating bunker (ugh).   
* More sound effects - some new random ambient sounds.  The wind sound now goes all the way to the bottom
of the abyss - for your listening pleasure on the way down. :)
* Changed the light pole texture - the old one was sloppy and never looked right.

Installation instructions

Unzip the .unr file into your UnrealTournament/Maps folder.
Unzip the .utx file into your UnrealTournament/Textures folder.


Known Problems:  Portals are limited in their abilites.  While they are able
                 to seamlessly join two seperate areas, they are not perfect at the job.
                 Specificly - sounds, beam weapons, light flashes, and splash damage do not 
                 carry through a portal.  There is really no remedy that I know of - its 
                 just the price of using portals.

		 The upshot of this is that in some doorways things will not behave as you 
                 would like or expect. 

=================================================================

Construction

Editor used             : UnrealEd
Build Time              : 3 Solid days - Thanksgiving and the following weekend.


===================================================================

Other maps by Author:

DM-RumblePitt
AS-Tropica

===================================================================


COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

You MAY use my textures in your own work, provided you give me credit.  Also, it 
would be nice if you dropped me a note so I can see the level myself. :)

===================================================================

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

