Copywrite 2000 C. Couch

Amacor Underground

(Prounounce AmaKor) With the surface becoming inhospitable, a small group went underground. Partially stocked and containing a small environment to sustain itself it was initially to be a soldier's home and outpost as further construction for the main 'city' was to be done. Circumstances, beyond anyone's control, have prevented its construction so the outpost is the only habitat protected from the surface.

Gameplay is for Tournament DeathMatch. Haven't played the other games myself so I'm not sure if it would be good for those.

This is my absolute first attempt at creating a map for UnReal Tournament. Had some texture tiles already made up for borders and backgrounds and thought a few would work with a map. The light fixtures (sconces) have a texture from a watch band I scanned and made into a tile, the floor is some concrete I took a photo of, and the brick is greyscale of the building I live in.....Grabbed a batch of tutorials, not realizing that there were differences from Ed 1 to Ed 2 in some areas, and began to build. 

Still haven't been able to take a block and change its angle (for ramps) yet, make an elevator or a whole batch of neat little features like traps. Found a place for UnRealEd2 tutorials (very scarce right now). Constructive criticism would be appreciated. I hope I have some of the basic concepts so my next map should be a whole bunch better!

Cathy "Vistar" Couch

web site:http://www.crosswinds.net/~vistar/index.html   
to get the map it should be: http://www.crosswinds.net/~vistar/stuff/amacor.zip
e-mail: vistar@crosswinds.net