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Title                   : The Yard 2: Nuclear Strike
Files                   : y2_nuke.bsp, y2_nuke.jrf
Author                  : QS
Email Address           : quantumsaint@yahoo.com
Homepage                : http://members.xoom.com/the_page/hl


Warning                 : You must have version 1.0.0.9 or better of Half-Life to
                          play this map.

Description		: This is a smallish 2-4 player map designed for LAN play. It is baisicly
                          the sequel of a map I did last year called "The Yard". "The Yard" went
                          over so well that I decided to do part 2. This map (y2_nuke.bsp) is
                          designed with a very similar layout but it is spread out a little
                          bigger to give more room for fighting and more room for snipers.

                          The hieghts on the towers have been increased and the overall size
                          of the yard itself has been increased. Due to the size increase and 
                          the thickness (16 units) of the walls, some small visual glitches
                          occur when looking from one side of the map to the other such as
                          ladders (func_wall) being seen through the walls. This proved to
                          not be that big of a problem during playtesting so it was left as
                          it was. 

                          Also, with the size increase comes the addition of the bunker
                          that resides in the middle of the map at ground level. This bunker is 
                          where the airstrike button resides. When the map first starts
                          the button will not be immediatly accessible. When the button becomes
                          accessible, a text message will be given to alert players of its
                          readiness. Once inside the bunker, activating the switch will cause
                          the bunker door to seal off. The windows for the bunker will stay
                          open for a short period allowing opponents to take shots into the
                          bunker with the weapons of their choice.

                          If you are inside the bunker and have activated the airstrike, you
                          will need to defend it to gain the three point bonus given for
                          successfully surviving through the airstrike. All players outside
                          the bunker (killed by airstike) will loose one point. The bunker not
                          only awards points for survivng the strike but also awards a full
                          health and armor bonus as well as a weapon bonus. If you are playing
                          team play, its best to try and get all of your team members into
                          the bunker before the strike is activated. This will give every
                          member of the team a three point and health bonus but only the team
                          member that activated the airstike switch will recieve the armor bonus.
                          
                          The r_speeds climb well above 500 wpoly in some spots so I would
                          not recomend this one for intermet play.
                          
                        
                         

Weapons Included        : 9mmAR, RPG, Shotgun, Crossbow, 357, Handgrenades, Tripmines, Snarks,
                          Satchels

                          Also includes a mounted mortar cannon (just like "The Yard").
            
                                   
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--ADDITIONAL CREDITS--

Playtesters: David, Darrell, Merrit, David, Scott, and the Jumbot

Special thanks to my brother David for all the imput and help with this map.

Thanks to Valve for making such an excellent, long living gane.

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--PLAY INFORMATION--
Game			: Half-Life
Level Name      	: The Yard 2: Nuclear Strike
Files    		: y2_nuke.bsp, y2_nuke.jrf
Single Player           : No	
Cooperative 		: No 
DeathMatch              : Yes
MAP    # of PLAYERS     : 2-4
             				
Difficulty Settings     : No

Platform(s) used               : P200mmx 128MB mem Voodoo3 and AMD K6 300 64MB mem Voodoo2
Editor(s) used                 : WC, ZHLT, Q2 Beaver, Wally
Known bugs                     : Visual glitches from one side of the map to the other. If you 
                                 enter the bunker with armor already on and you activate and
                                 survive the airstike with the armor you already had, you will
                                 not recieve all of the armor given (only to 100), so any left
                                 over will be left in the bunker. This also sometimes ends up
                                 outside the bunker but can be a nice little reward for the 
                                 finder.

New sounds/textures/entities   : No
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--LOADING INFORMATION--
Download, unzip, and put the .BSP file in your c:\sierra\half-life\valve\maps
directory (your drive letter may be different). Its that easy...Done 

--Additional Notes--

This map took about a week to make and has been playtested severly (60 hours)
over the last 6 months.


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--LEGAL--
This Half-Life map/level (The Yard 2: Nuclear Stike, y2_nuke.bsp) is (c) 2000 Stephen Smart.
DO NOT put this level/map on any sort of commercial product or compilation unless
you have permission from me. You MAY distribute this BSP file through any other means,
provided you include this .txt file (unaltered) and it is free of charge. Do not modify
this BSP in any way.

