ENCLAVE

Last Revision:  Oct 17, 2000

Title                   : Enclave
Filename                : enclave.zip
Author                  : Bryan "Zouave" Dillow
Game			: Half-Life
Type/Mod		: Team Fortress Classic
Email Address           : zouave@mrsucko.org
URL			: htp://maps.mrsucko.org
Other TFC Levels 	: Creek,  Renegade, Rattlesnake Gulch, Hadley Labs
Description             : Reverse CTF
Number of Teams         : 2
Recommended # of Players: 8-16

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NOTES:

This map is intended primarily for clan matches.   Keep that in mind
before you tell me that it's too complicated for pub servers.

Many of the textures used come from Undulation 
(http://www.planetunreal.com/undulation/textures_n.htm)

Original music by Aaron "Limey" Dodson.
(http://sounds.mrsucko.org)

Thanks to the people who playtested as part of Info_beta.
(http://info.gamedesign.net/Beta)

And thanks to the ZPG guys who gave me feedback.

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DESCRIPTION:

This map is a Torch variant, based very loosely on the style of play Fealic used in Tempest and Gleadwhatever_r.   You must take the flag from YOUR base to the ENEMY base and capture it in their flag room.   Points are awarded for getting the flag into the enemy courtyard (1 point), enemy base (4 points) and for capturing it (10 points).  The flags will return when dropped after one minute or if touched by the enmy team.

There are two detpackable areas on each side of the map.  The rock pile above the waterfall is destroyable and resealable.  The side wall of the base can be destroyed, but not resealed.

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COPYRIGHT / PERMISSIONS:


Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


