2.1
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* Fixed servers starting with cheats enabled by default. Servers running the advanced scripting won't be able to use devmap now.
* Fixed minigun firing sound not playing when cg_brassTime is <= 0.
* Added com_hunkmegs 96 to default.cfg, this should set hunkmegs properly on first run.
* Added a more detailed error message for the hunk_alloc error.
* Removed increased stun grenade resistance from minigunner.
* Tweaked sniperrifle bullet-size.
* Changed burning screams to only play when a player is on less than 25 health.
* Fixed teamscore still increasing after timelimit has hit.
* Fixed 'Vote Kick' on ingame menu.
* Fixed gfx overlap on endgame menu.
* Fixed server side configurable team names not being sent to clients.
* Removed various redundant cvars.
* Enforced cvar archiving in the UI.
* Added +gren1 and +gren2 to controls menu and set in default.cfg.
* Added a hold down scoreboard bind to the controls menu.
* Fixed "you fragged X" messages not showing reliably.
* Added various cvars to default.cfg and generally cleaned it up.
* Changed record_q3f to toggle g_synchronousClients.
* Lengthened size of various UI edit boxes.
* Fixed invalid gameindices for map being playable.
* Tweaked sentry spin-up time.
* Removed cg_drawTeamOverlay as it wasn't used anymore.
* Removed r_fastsky 1 disabling portal skies.
* Added cg_drawSkyPortal, setting it to 0 remaps the portal skies with an alternative sky.
* Stopped flamethrower bolts being sent over the network.
* Removed r_gamma locking during flash.
* Changed hitscan prediction to use antilag code.
* Fixed endgame scoreboard (hopefully).
* Fixed engineers being able to remotely execute build commands.
* Fixed small bug in sentry tracking code.
* Added time display to powerup popup.
* Fixed various com menus typos, etc.
* Added forcing portal skies off on PowerVR kyro, can be re-enabled by setting cg_drawSkyPortal to 2.
* Changed userhud#.cfg to be saved in the same folder as the custom hud that is in use.
* Added ready up match starts, set g_doWarmup 1 and g_warmup 0 for this to be used.
* Fixed map_restart to properly use team and class settings from previous game.
* Removed fraglimit from callvote.
* Added ceasefire to callvote.
* Changed melee weapons to use historical trace.
* Added map_default.cfg support, gets executed before the normal mapconfig if cg_execMapConfigs is set to 2.
* Changed special armour to affect knockback as well.
* Added magic wrench. Hitting a sentry or supplystation with it now tries to upgrade, repair and resupply it.
* Changed usage of the 'special' command for engineers. If you hit it when aiming and standing near a sentry or supplystation it now shows the menu that allows you to rotate and dismantle them.
* Changed minigun fire rate.
* Changed minigun base spread.
* Tweaked sg/ssg pellet dmg/count.
* Added extra burn to napalm cannon hits.
* Reduced burn rate from napalm grenade.
* Added 'Smooth Mouse' to controls menu.
* Fixed cg_drawPanel not working properly.
* Changed a missing sound in communications to not play at all.
* Fixed players_green not working.
* Fixed several discard_*_cells and discard_*_shells commands not working.
* Fixed a few flame particles being cast when an agent fired if disguised as flametrooper with flamethrower as visible weapon.
* Completely removed fraglimit and capturelimit from the code.
* Changed weapon model rendering to have team coloured quad shells.
* Fixed grenade exploding over water causing an invisible grenade to fall down and causing a watersplash.
* Fixed cg_crosshairHealth and cg_friendlyCrosshair not working.
* Added cg_crosshairColor, works like OSP, namely cg_crosshairColor 0xRRGGBB|<color>, where color is one out of white, black, red, green, blue, yellow, magenta, cyan, and grey. cg_crosshairHealth overrides this setting.
* Added team member indicators, settable by using cg_drawFriend (defaults to 0). Setting it to 'team' shows the markers as the color of your team, setting it to a value following the 0xRRGGBB|<color> format allows you to set any custom color.
* Added cg_drawFriendSize, defaults to 6. Use this to set the radius of the team member indicators (settable in a range 6-24).
* Fixed a number of messages to colour-terminate player and team names properly.
* Changed developer to be cheat protected.
* Fixed admin gameindex.
* Fixed rcon on the admin menu not working.
* Reenabled award icons and sounds.
* Removed icons above player showing when invisible as agent.
* Fixed kick vote in vote menu not working.

2.0
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* Initial Release.