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JEDI KNIGHT II MODIFICATION
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//=================
//  JediPLUS
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This mod includes all of Tchouky's code for rgb sabers and  model scaling.

Title                   : JediPLUS v4.2

Author                  : BOFH, Darcious, Dest(Original), Nitemare (Lucasforums), The Eternal & RenegadeOfPhunk(Jetpack) (Tchouky's mod is also included))

E-Mail                  : dysfunction@nyc.rr.com (BOFH) dest123@hotmail.com (Dest), the_eternal@wanadoo.nl, renegadeofphunk@3dactionplanet.com

File Name               : JediPlus42.zip

File Size               : 4.5MB

Date Released           : 10/22/02

Description             : This is version 4.2 of JediPLUS (THE FINAL VERSION)

4.2's new features	- amtele <playernum> <x> <y> <z> <yaw> command (level 2 admin)

			- origin command (shows ur current location)

			- locate <playernum> command (level 2 admin)

			- mod_nolimitduel -- if 1 it allows you to have an unlimited distance duel.

			- fixed hug.

                        - mod_jail, mod_jailx, mod_jaily, mod_jailz
                          mod_jail states whether or not there is a jail on a specific map. Coords must be set per map.
                          mod_jailx is the X coordinate of the jail
                          mod_jaily is the Y coordinate of the jail
                          mod_jailz is the Z coordinate of the jail

                        - amjail commmand (Sends player to jail)

4.1's new features:     - mod_kickdmgduel (allows you to turn kick damage on in duels if set to 1)

                        - HUG EMOTE

                        - mod_teamduels (Allows Duels in Team FFA (can duel with own team if friendlyfire is on))

                        - mod_limitgrapple (Disables grapple-kicks and grapple-attacks (no more DFAing then grappling)

                        - Duel Stats (Shows your stats after a duel)

                        - Emote Listing file in emotes.txt

                        - ampass command (level 1 admin -- use as ampass <password> sets everyones join password. Lets them stay thru map change)


4.0's new features:     - Full Admin Mod System -- new commands:

                        - aminfo (all admins) - shows clientid and names of players

                        - amslap (all admins) - slaps a player by clientid

                        - ammotd (all admins) - shows motd to a player by clientid

                        - amslay (level 2 or higher admin) - slays a player by clientid

                        - amfreeze (all admins) - freezes a player by clientid

                        - amthaw (all admins) - thaws a player by clientid

                        - amsilence (level 2 or higher) - silences a player

                        - amunsilence (level 2 or higher) - unsilences a player

                        - amban (level 2 or higher) - bans a player

                        - ammap (all admins) - changes the map

                        - amkick (all admins) - kicks a player

                        - mod_balancedamage - if set to 1, multiple blades do normal damage instead of double.


3.5's new features:     - Bugfixes to Jetpack (relating to loss of movement)

                        - Returned Saber Blades to Normal

			- mod_saberthrowdmg - controls saber throw damage                          

3.4's new features:
                        - Jetpack made by: The Eternal and RenegadeOfPhunk (except for the mod_jetpack cvar)

                        - Full Damage Control System (All cvars are in cvars.txt)

                        - Gun Projectile Speed Control (All cvars are in cvars.txt)

                        - Downstab Move (Replaces Dance in Purple if mod_downstab = 1)

                        - Bugfix to stop people from being able to have 100% clear sabers.

                        - Fixed Saber Blades using help from Enhanced Sabers 2 Mod

                        - Added ROTJ Bowcaster Skin Found on the file sites (creator unknown as of this entry)

                        
3.3's new features:
   
                        - Fully Customizable Saber Colors (Core and Hilt) (Made by Darcious

                        - Black Sabers (Made by Darcious)
                        

3.2's new features:
                        - Fully Server Controlled Saber Damage System (cvars.txt) (optional) -- Written by Nitemare (on Lucasforums)

                        - Full 16 line MOTD (motd.cfg) (only entered lines display)

                        - Fixes to ALL bugs from JediMOD 1.2 and JediPLUS 3.1

                        - Changes to the whole nerf backstab system (controlled now by the same backstab cvars as server damage system)

                        - Execclient Command (allows server to cause a client to execute a command -- rcon execclient number bind g +button13) -- bind Grapple to client's G key.

                        - Fixed Rename, now can take spaces in new name.

                        - Many others which you will find out within the new release.

                        - Search Function for JediPLUS games.

                        - Included many Hilts and the ROTJ Bowcaster from JK2 sites.
			
                        - Skins/models used on many servers can be found on http://jediplus.moddb.com

3.1's new features:
			- New Force Rank (Jedi Council) -- Highest, 200 Force Points. (g_maxforcerank "8")

                        - Includes saber hilts used in Movies, and a few others.

                        - Grapple, different from ASk's, taken from http://quakestyle.telefragged.com/quake3/tutorial5.htm, and Code3Arena

New Features from DEST:
						
			-22 new emotes!  For a total of 31 emotes!

			-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)

			-New move for orange style if your using only one saber

			-mod_cheatprotection variable that makes it so players can't change models
			  if they are close to other players.  
			
			-bots can now use hilts.
			
			-no more file size limit on tckmodel.cfg

			Other stuff in JediMod:
			-Can wield two sabers at once.

			-Hilt models can be selected like player models.  

			-Two added stances with new special moves for five stances total.
	
			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage

Other Modifications:
			- Fixed Sit, added meditate, bugfixed all functions made by dest.

			- Allowed move in Orange style with 2 sabers.

                        - Admin Functions as follows

                        - Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage

                        - Slap (BOFH and [WD]Rage)

                        - Slay (BOFH)

                        - Ban (Dest)

                        - Clientban -- ban by client # (Dest)

                        - Clientkick

                        - Correct tckmodels.cfg (BOFH and Various Other People)

                        - Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)

                        - Adding just saber throwing to duels. (BOFH)

                        - Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)

                        - Can have two sabers at once (Dest)

                        - Two new stances (Dest/JK2's own code)

                        - New special move

                        - Can scale how often blocks occur
			
                        - Saber scaling
				
                        - Emotes (Dest)
			
                        - Chose to nerf or un-nerf back stab dammage
			
			- Chose to allow players to spin mouse during backstabs
			
			- funSize
			
			- Kick Tag

			- kicking off walls while not on ground
			
			- Saber only JediMaster mode with a dualsaber.  If you start a game of JediMaster
			   and weapons are disabled then it goes into this mode.  It's fun.
			
                        - lots of cvars (All Programmers)
						
			- The goal of this mod is to customize your saber and to let you have the color you want.
			  (because a lightsaber is personal and everyone is different so they need to be diferent in game)

			- so you can define the color of your saber with the R G and B parameters.

			- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.

			- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).

			- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.

			- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).

			- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.

			- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.

			- Slowed down the extended blades user.

			- Added the model scaling possibility. So you can have yoda at a good height :).

			- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.

			- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.

                        - Parts of JK2++ Beta 4


                        - Added new scales for some models

                        - Fixed bot variables / honorable duel

                        - Fixed Kyle's BOT

                        - Look forward to more updates by BOFH, Dest and Tchouky

                        -- ALSO INCLUDE ALL FEATURES FROM JEDIMOD

        NEW FEATURES:


			-Hilt models can now be selected like player models.

                        -Hilt Pictures in hilts on http://jediplus.afraid.org (BOFH)
			
			-Attacking with the dualbladed saber now makes you move slower.

			-Saber blades now come on one at a time for dualsabers and dualbladed saber

			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage
	
			-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.

			-mod_allStances variable:  If it is 1 then the double saber and double bladed saber can use all the stances
	
			-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer

                        -All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap
                        
			
			Bug Fixes:

			-Bots with dualsabers now work.  They have to have dualsabers enabled in their
			 bots.txt file though.
			
			-fixed a bug with the disruptor firing from 3rd person.

			-Cheataccess now last until the map is changed.

			-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0

                        -fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)

                        -fixed problem with kyle's saber hilt causing an error message.


Installation		: Extract all files in the GAMEDATA folder.

Execution               : Run the game on the server with +set fs_game jediplus

                        - Or select the JediPLUS v4.2 in the mod setup screen.

Comments		: Remember that you can only play this mod if the server has it and is running it.

                        - The original mod is opensource, feel free to improve upon it.

			- Have Fun !

		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


YOU MAY NOT DECOMPILE THIS MOD. THE CREATOR OF THIS MOD RESERVES ALL RIGHT TO PREVENT PEOPLE FROM USING IT.






