"Colin McRae Rally 3 Demo" Update
04/06/03


I.	INSTALLING THE UPDATE
II.	RUNNING THE GAME
III.	HARDWARE REQUIREMENTS
IV.	FIXED ISSUES
V.	KNOWN ISSUES
VI.	SUPPORT



I.	INSTALLING THE UPDATE:
==============================

To install this update you need to have the 'Colin McRae Rally 3 Demo' already installed on your PC and file compression software that supports '.ZIP' files.

Unzip the file into your root 'Colin McRae Rally 3 Demo' directory ("C:\Program Files\Codemasters\Colin McRae Rally 3 Demo" by default). When unzipping browse to the game folder, keep folder names and overwrite existing files.

This update will bring the codebase up to date with the final retail version of the game. The fixes in this update are described in FIXED ISSUES below.



II.	RUNNING THE GAME:
=========================

Run the demo from the desktop shortcut as normal.
Alternatively you can start the game by going to: Start Menu -> Programs -> Codemasters -> Colin McRae Rally 3 Demo -> Colin McRae Rally 3 Demo.



III.	HARDWARE REQUIREMENTS:
==============================

(i) Minimum Requirements
(ii) Recommended Requirements
(iii) Supported Graphics Cards


(i) Minimum Requirements

	Windows 98/ME/2000/XP
	DirectX 9
	Pentium III or Athlon at 750Mhz
	128Mb RAM
	Supported 32Mb Graphics Card
	DirectX 9 Compatible Sound Card
	150MB Hard Disk Space


(ii) Recommended Requirements

	Windows 98/ME/2000/XP
	DirectX 9
	Pentium 3/4 or Athlon at 1.4Ghz
	512Mb RAM
	Supported 64Mb Graphics Card
	DirectX 9 Compatible Sound Card
	150MB Hard Disk Space


(iii) Supported Graphics Cards

	ATI Radeon 8500LE, 8500, 9000 Pro, 9500 Pro, 9700 Pro
	Matrox Parhelia
	nVidia nForce 1 & 2, GeForce, GeForce 2, GeForce 3, GeForce 4
	SiS Xabre 400



IV.	FIXED ISSUES:
=====================

1. Sound effects updated and volume balancing

2. Steering wheel support updated to directly drive the car wheel angle

3. Force feedback support updated to include car direction spring force feedback

4. Low bit rate movies for slower machines

5. Track lighting/shadows support fixed

6. Track light reflections support fixed in 32 bit display mode

7. Better frame rate independance for objects



V.	KNOWN ISSUES:
=====================

1. Not compatible with all integrated sound/graphics solutions (inc. Laptops)


2. The following graphics cards are NOT supported:

	Radeon 7200, 7500
	Rage
	Voodoo 4, Voodoo 5
	Matrox G400, Matrox G440
	TNT2
	All 16-bit graphics cards


3. The game requires a soundcard to run.


4. Windows Media 7.1 required to run on Windows 98 (First Edition)

DESCRIPTION:	At the end of installation on Windows 98 (first edition) the install halts and does not progress.

SOLUTION:	End the install manually and install Windows Media 7.1. The game will now run properly.


5. Audigy 1 Surround Sound problems

DESCRIPTION:	With an Audigy 1 card, when playing in surround sound, the engine sounds move from speaker to speaker.

SOLUTION:	This is a driver issue. Install the Beta update of the Audigy drivers found at http://uk.europe.creative.com/support/drivers/product.asp?bypass=1&category=2&os=9&driverlang=&prod=226&drivertype=1
The next official Creative update will also contain this fix.


6. Xabre 'rays of light' across screen during play

DESCRIPTION: 	While playing any stage, white lines appear across the screen.

SOLUTION:	This is a driver error that SiS are aware of and intend to fix in a future driver update.


7. Xabre brightly coloured trackside objects

DESCRIPTION: 	While playing some stages parts of walls, buildings and other trackside objects in the middle-distance appear brightly coloured.

SOLUTION:	This is a driver error that SiS are aware of and intend to fix in a future driver update.


8. Microsoft(TM) Force Feedback Wheel crash

DESCRIPTION: 	When setting up this controller the game may crash going to the Vibration settings screen.

SOLUTION:	Re-install DirectX 9 leaving the wheel attached.


9. Microsoft(TM) Precision Racing Wheel calibration setup problem

DESCRIPTION:	When setting up the Microsoft(TM) Precision Racing Wheel, the car accelerates automatically.

SOLUTION:	This is a Microsoft(TM) Precision Racing Wheel driver issue. In the Windows controller setup, hold the accelerator down slightly when setting the deadzones/centre. In-game the pedal will now be set at the 'zero' position correctly.


10. Pads accelerate automatically after setting up Microsoft(TM) Precision Racing Wheel

DESCRIPTION:	After setting up a Microsoft(TM) Precision Racing Wheel as above, any pad set up will accelerate automatically.

SOLUTION:	A pad cannot be used simultaneously with this wheel. To reset the pad the 'CMR3' file in the game's root directory should be deleted. WARNING: this will delete your stages and championship progress and times.


11. Road signs/cars black glitch from a distance

DESCRIPTION: 	Road signs and the car in replays shows black graphical glitches from a distance.

SOLUTION:	If supported by your video card, in Advanced graphical settings, set Z DEPTH to 24.



VI.	SUPPORT:
================

If you experience problems running the Colin McRae Rally 3 demo, please do the following:

 
1)        Firstly ensure that your graphics card is one of the supported cards detailed above. The game is not guaranteed to work if you are using an unsupported card, and we can offer no technical assistance unless your PC is equipped with one of the listed graphics cards.

2)        If your graphics card is supported, make sure that you have installed the latest drivers for it from the manufacturer’s website

 
If the problem persists, please send an email to custservice@codemasters.com including the output from your Dxdiag, as follows:
 

Click on Start >> Run and enter DXDIAG in the ‘open’ box. Then click OK

This will display the DirectX Diagnostics screen.
 

To send the results, simply click on the button "Save all information" and save it as a text file. All you need to do then is attach the file you saved to the email.
 

As this is a demo of the game, technical support is limited, however your feedback may allow us to fix any compatibility issues that arise in time for the full game’s release.



© 2003 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark owned by Codemasters. "Colin McRae Rally 3"™ and "GENIUS AT PLAY"™ are trademarks of Codemasters. "Colin McRae"™ and the Colin McRae signature device are registered trademarks of Colin McRae. "Colin McRae"™ and copyrights, trademarks, designs and images of car manufacturers and /or on car liveries are being used by Codemasters under license. All other copyrights or trademarks are the property of their respective owners and are being used under license. This game is NOT licensed by or associated with the FIA or any related company. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product is prohibited. 