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Deathmatch Mode 4  version 2-QuakeWorld
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By:

CurMo@msn.com
http://www.planetquake.com/doom (YPOD- DoomTC Homepage)

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How To Use:
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1) Extract the files to a directory such as: c:\quake\dmm4v2 
Then for -

QuakeWorld:
1) Start your QuakeWorld server like this: 
		qwsv +gamedir dmm4v2 (or wherever u put the qwprogs.dat)
2) Once in the server type: deathmatch 4
3) You MUST then restart the map


Now it's ready to go! Have fun!

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Deathmatch Mode 4 Rules: (version 1)
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(as copied from Disruptor's .plan)

1) Start with Unlimited Ammo
2) Start with all weapons                     
3) You start with 250 health
4) You start with 200 red armour
5) Every time you pick up an enemies pack, you get 10 additional health
6) For obvious reasons, weapons and ammo do not spawn
7) If you pick up enough packs to attain 300+ health, you automatically
   attain a free "Bonus Invulnerability" (or a Quad... I think the Quad
   would be better)                
8) In order to prevent camping, the grenade launcher has been removed

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NEW RULES IN VERSION 2
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These are the new rules Disruptor decided to put in.. *note* the grenade
launcher is back in, but is crippled.

1) If you pick up enough packs to attain 300+ health, you automatically
   attain a free "Bonus Invulnerability" *AND* "Bonus Oct". You lose
   all your cells during the duration, and when it wears off, you
   regain your cells, and are reduced to 100 health and no armour.

2) When you pick up a Quad, you lose all your armour, lose your cells
   but you do *8 TIMES* (OctaPower) as much damage. When it wears off, 
   you regain your cells, and are reduced again to 0 armour.

3) The grenade launcher is back (temporarily). We're testing some
   new rules due to popular demand.
   The grenade launcher fires every 1.5 seconds and you lose 2 health
   points for each grenade you fire.

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Known Bugs - Fixes
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FIXES: Version 1 had a strange bug where sometimes you would spawn with the
grenade launcher instead of the rocket launcher (primarily on map changes)
This has been fixed in version 2 (well, it carried over and made it so
you couldn't have a rocket launcher OR grenade launcher when I first 
started on these new rules.... Fixed)
BUGS: 0.  email: CurMo@msn.com  if you find any.
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I decided to start coding this patch last night because deathmatch mode 4
was so damn fun on inferno and it wasn't publicly released yet.  I also
had people like Frags(fragmaster) asking me to make it for the Planetquake
server, so I went to work.  Now, the next day I have a QuakeWorld version,
and a regular Quake version (contain deathmatch mode 3 and 4).  I hope you 
all enjoy this!  If you run a server with this on it I'd like to know!
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Deathmatch Mode 4 original concept by id software (http://www.idsoftware.com)
Deathmatch Mode 4 v.1 by Curtis Moxley (CurMo@msn.com (http://www.planetquake.com/doom))
