Hipnotic Rotating Doors
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autolycus
autolycus@planetquake.com

This example demonstrates how to construct rotating doors using the Hipnotic entities func_rotate_door and rotate_object (and func_movewall!).  Note that you do not actually need an info_rotate, as I have used the func_rotate_door as the center of rotation in each case.

The most important thing about rotating doors is correctly setting the ANGLE of rotation.  In the entity properties, there is an Angles field which must contain a "xz xy yz" type value.  This corresponds to the xz, xy, and yz views in worldcraft, so you can use that to decide how to fill in the value of the Angles.

Another thing to keep in mind is the use of the func_movewalls.  These are used to make the rotating door solid.  They are invisible and block movement and ammo, as opposed to the rotate_object, which IS visible, but does NOT block the player or ammo.  There is a slight glitch in the movement of the func_movewalls that causes them to become misaligned after being triggered once.  This will be apparent after you open and close the left most door...you can walk right up it.  This can be corrected by making the func_movewalls smaller as they get closer to the bottom of the door, with a bit of experimentation.