Hipnotic clock
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autolycus
autolycus@planetquake.com

This map shows how to make a working clock using the following entities:

	func_clock (x3)
	rotate_object (x3)
	info_rotate

Also, the CLOCK1 texture is used as the face of the clock.  If you do not have this texture, you can use bsp2wad and mergewad (both available at the Forge) to add the texture to your texture wad.  Alternatively, you can download the hipnotic.wad file (also at the Forge) which contains all unique Hipnotic textures.