Date : may/5/2000
VERSION NUMBER : Beta 1
===================================================
Title          : Castle Liear
Filenames      : casdm4b1.pk3(shaders, map, Scshot)
                 casdm4pk1.pk3 (Textures)
Author         : Russell Meakim Jr  Aka Castle
Email Address  : Castle80@bellatlantic.net

===================================================
System Requirements: Medium (For a good FPS)
this map has allot of High res textures that are
alomst up to par with S3 textures. 
(about half as good)
And the r_speeds are above ids standards by 2000 in
some places.

===================================================							  
                          
Description : Ever wonder about that strange weapon
Called the BFG? Ever think about it as this gun 
that could have been cool but never made the cut 
due to its cheese. Well I think this map shows that
the BFG takes skill and it can in fact be toned 
down so its not Just spam!
This map was Inspired by Unreal, quake 1 dm6, and
the quake 3 BFG.
Its layout is allot like quake 1 DM 6 except BFGs 
replace the rocket launchers.
The BFGs now only give 5 shots when you grab one
and the ammo boxes are worth 5 as well.
This is a BFG fest that takes skill not spam!

===================================================
The Basic Idea of most of my levels:

If your playing the map that this TXT file is for 
then you may know that This map is a little 
different than most maps released because even 
after this map is fully released as a nonbeta it 
will still be a ongoing project. I am planing on 
doing a DM map pack that follows this idea. These 
maps that I make will be patched and released as 
new versions just like they were a mod. The 
Version of the map will be listed in the name. 
(IE lvldm1b5 means this is the 5th beta version.)
I will try to limit the number of versions that 
get released to very few to make sure that 
people dont have to many conflicting versions. 
It should be easy to tell if you dont have 
the same version just by the name of the map 
though. You will only need to redownload the map 
shader and screen shot files for the map 
itself. The textures sounds and music will be 
a different pak file that wont be needed to be 
redownloaded every time you want a new version. 
that makes new versions a much 
quicker download =)

When these maps reach a point of perfection 
that I feel is good enough they will be open 
sorced for anyone in the public to edit. 
I will release info with the map file so people 
can see exactly what it was that I did to make 
my map. Any mod authers out there that Dont 
have a mapper but want to creat a small 
map pack for a small mod will have full 
access to a small list of good levels that 
they can choose from to work with. I plan to 
support mod authers with info to help them 
work with these maps to make them work with 
there mods. I may even pitch in to make a 
special version just for your mod. I think 
that this would be a great Idea for people 
to start doing to make mods allot easyer 
to create for quake 3. Open sorced maps 
can make the scene allot more fun because 
good mods can have great maps and that can 
mean more great mods for quake 3. 
The only bad side of this is all the junky 
versions of the maps that might get released 
by newbie level designers.

If/When this map goes open sorce I want 
you to do three things when you release 
the modified version of the map.

1. Make sure this text is released with the 
map that gives full cradit to all people who 
helped ect

2. Never release the new map with the same name 
and version number. This can cause bad conflicts.

3. Try not to change the Music sound and texture
pack that comes with the maps. Instead release 
the new music textures and sound in a new seperate 
PK3 file so that people who already have all the 
old Music textures and sound dont need to 
redownload the same stuff. 
(This can allso make your mod MUCH smaller too)

===================================================

Additional Credits to   : Carnage for His web space 
and Input.
---snip--snip---
Louie "KnightBK" Doulias
Black Knight Productions
http://www.og-world.com
---snip--snip---
Thanks for your Cool Lens flare Shader File I used 
in the map!

www.gamedesign.net for Linking me to some Cool
web pages to get some Cool textures.

I cant remember what place it was that I got the 
High res Rock textures. I want to give you credit
but I cant until I find out who made them!
If you see your stuff in this map mail me and I
will add you into the credits before the map 
goes Version 1

----Snip--snip----
########################################
#                                      #
# VR Magazine's Texture Pack [Revised] #
# http://www.vrmagazine.com/index.shtml#
# Design and Copyright(C)2000,         #
# Tom McClure ("Diabolic")             #
# mailto: diabolic@vrmagazine.com      #
#                                      #
########################################

You may use these textures for any
purpose, provided this text file is
distributed with any/all textures you 
use or distribute.

These textures are exclusive to
VRmagazine (www.vrmagazine.com) and as
such may not be presented on a website
for download.

In plain language, don't take
advantage of the hard work that went
into creating these. Inclusion of this
text file credits the author. You are 
otherwise free to use and enjoy them 
at will. Any questions or inquiries
should be directed to:
diabolic@vrmagazine.com
------Snip---Snip-----

thanks allot all of you. =)
I think thats every one. If you did help me on 
this map and your not listed or you would rather
not be known. As you can see I did my best to 
list every one and everything that helped me
with this map so far.

===================================================

* Play Information *
Players                 : 2 - 8
New music               : no
New Graphics            : Yes!

* Construction *

Base                    : From Scratch
                          
			  
Compile times:          : 4 hours
Build time so far       : 6 days
Editor used             : Q3radiant
 
Installation and play   : Unzip these (this) 
                          file(s) into BASEQ3.
===================================================
Version List For this map.
===================================================
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===================================================
Version Info : Beta 1
Date         : may/5/2000
===================================================

Known bugs:
      : Needs a little more ambiant sound
      : One dm start seems to get bots stuck in
        the wall?!

Fixed and added in this versio :
      :

===================================================
If you find a bug or you just want to give me feed 
back email me at Castle80@bellatlantic.net
===================================================

* Copyright / Permissions *

Based on the fact that this map is only the first 
instalment of several maps that I will make
and the fact that it is going to be updated from
time to time It would be best for you to ask me
before you place this map on a web sight or on a 
CD. I will most likly say yes to what ever you ask 
as long as this file is released with it and the 
BSP itself is unchanged. Since this map will soon 
be open sorce all mod authers interested in doing 
a spin off or convertion of my map should email 
me to tell me what they are going to do. All I am 
saying is if you plan to do ANYTHING with this 
map I want you to tell me about it and ask me 
if it is ok. I may even help you with a newer 
version if you ask nice enough. =)