April/24/2000
VERSION NUMBER BETA 1
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Title                  : Castle Morden SE
Filenames              : casdm1b1.pk3 (Map File Screen pic)
                         casdm1pk1.pk3
Author                 : Russell Meakim Jr  Aka Castle
Email Address          : Castle80@bellatlantic.net

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System Requirements: LOW! (To play the map with at least a Good fps)
     This Level meets IDs standards perfectly with r_speeds
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Description : Castle Morden SE is a reworked version of a DM map called Castle Morden.
The night sky casts a blue tint over the cold dark Castle walls with streaks of yellow 
flames that cast shadows through the light fixtures placed through out the map. This version
of Castle Morden is MUCH better than the one before it. If you have q3morden on your hard drive
get rid of it and play this one instead. this map offers a good layout and good game play.


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The Basic Idea of most of my levels:

If your playing the map that this TXT file is for then you may know that This map is a little 
different than most maps released because even after this map is fully released as a 
nonbeta it will still be a ongoing project. I am planing on doing a DM map pack that follows this idea.
These maps that I make will be patched and released as new versions just like they were a mod.
The Version of the map will be listed in the name. (IE lvldm1b5 means this is the 5th beta version.)
I will try to limit the number of versions that get released to very few to make sure that people dont have to many 
conflicting versions. It should be easy to tell if you dont have the same version just by the name of the map though.
You will only need to redownload the map shader and screen shot files for the map itself. The textures sounds and
music will be a different pak file that wont be needed to be redownloaded every time you want a new version.
that makes new versions a much quicker download =)

When these maps reach a point of perfection that I feel is good enough they will be open sorced for anyone in the public
to edit. I will release info with the map file so people can see exactly what it was that I did to make my map.
Any mod authers out there that Dont have a mapper but want to creat a small map pack for a small mod will have full
access to a small list of good levels that they can choose from to work with. I plan to support mod authers with info
to help them work with these maps to make them work with there mods. I may even pitch in to make a special version just for
your mod.
I think that this would be a great Idea for people to start doing to make mods allot easyer to creat for quake 3.
Open sorced maps can make the scene allot more fun because good mods can have great maps and that can mean more great mods
for quake 3. 
The only bad side of this is all the junky versions of the maps that might get released by newbie level designers.

If/When this map goes open sorce I want you to do three things when you release the modified version of the map.
1. Make sure this text is released with the map that gives full cradit to all people who helped ect
2. Never release the new map with the same name and version number. This can cause bad conflicts.
3. Try not to change the Music sound and texture pack that comes with the maps. Instead release the new music textures 
and sound in a new seperate PK3 file so that people who already have all the old Music textures and sound dont need to
redownload the same stuff. (This can allso make your mod MUCH smaller too)

=========================================================
Additional Credits to   :  My Doctor for giving me Antibiotics so I can get over this damn death spell.
                           Skid, Steve, Rick, My father

thanks allot all of you. =)
I think thats every one. If you did help me on this map and your not listed or you would rather
not be known. As you can see I did my best to list every one and everything that helped me
with this map so far.

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* Play Information *
Players                 : 2 - 8 tops
New music               : no
New Graphics            : no

* Construction *

Base                    : From scratch.
                          
			  
Compile times:          : 30 minutes 
Build time so far       : One week (not counting the many versions before this one)
Editor used             : Q3Radiant 
Known Bugs              : xP
 
Installation and play   : Unzip these (this) file(s) into BASEQ3.

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Version Info: BETA 1 = April/24/2000
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Known bugs that I will squash:
      : Light is a bit flat and bright in RL room
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If you find a bug or you just want to give me feed back email me at
Castle80@bellatlantic.net
==================================================================







* Copyright / Permissions *

Based on the fact that this map is only the first instalment of several maps that I will make
and the fact that it is going to be updated from time to time It would be best for you to ask me
before you place this map on a web sight or on a CD.
I will most likly say yes to what ever you ask as long as this file is released with it and the BSP 
itself is unchanged. Since this map will soon be open sorce all mod authers interested in doing a 
spin off or convertion of my map should email me to tell me what they are going to do. 
All I am saying is if you plan to do ANYTHING with this map I want you to tell me about it and ask 
me if it is ok. I may even help you with a newer version if you ask nice enough. =)