Title    : The Rig	
Filename : rig.zip
Version  : 1.0
Date     : 6/2/1999
Author   : Nolan Irving a.k.a. "a madman"
Email    : nirving@umr.edu


Type of Mod
-----------
Quake C  : Yes
Sound    : No
MDL      : nope


Playability
-----------
Single-player : Yes.  
Co-op         : Sure.
Deathmatch    : If you want.


Format of QuakeC
----------------
unified diff  : No
context diff  : No
.qc files     : Yep
progs.dat     : Yes


Construction
----------------
Base          : QUAKEC:  Most of it is the original code, but the rig is mine.

Build Time    : A few days

Editor(s) used: DOS Edit, PROQCC 1.6

Known Bugs/Issues :
	None, but then I'm not known for excessive beta testing.

	1.0:	Planetquake release.  Fixed the barrel/secret door crashes, made zombies
		killable with the rig.	

	0.95b:	beta testing release


Description
----------------
It's the rig from Wild 9, or a reasonable fascimile.  Point your axe at someone and press attack to grab them...  a lightning bolt will appear to show a connection.  Swing the mouse around to toss them at the wall or the ceiling.  Use +second or +hook to fire the bungee grapple from the axe.  Amuse your friends!  Annoy your enemies!  Try it today!


How to Install
-------------------------------

* Create a subdirectory called RIG in the QUAKE directory.

* Place the progs.dat into that subdirectory.

* Change to the QUAKE directory and type 'Quake -game rig'


Credits
-------

* iD, of course
* Fatneck, for getting me started with this QuakeC thing
* Shiny software, for Wild 9


Copyright and Distribution Permissions
--------------------------------------

Use this, decompile this, give it to your friends, use code in your own mod,
but I don't want to see it sold without my permission.  If you use anything
out of it I'd like some credit for it, and wouldn't mind an email telling me
you're doing it.


Disclaimer
----------

Use this mod at your own risk.  It shouldn't blow up your computer, etc etc,
but if it does I'll laugh at you and you'll curse my name and stop playing
Quake mods.  Either way, it's not officially my fault.


Availability
------------

You have it, don't you?