Warehouse Sector 666
	By Mdc-Chompster

[This is the current name & incarnation: it is subject to change without notification 
due to my spontanuity, lassitude and overall lazy-assness;]

Map Name: Warehouse Sector 666

Version: Beta .9 or someother thereof

BSP Size: 3.77mb [3,864 kb 3,956,576 b]--[uncompressed]
ZIP Size: 1.03mb [1,058 kb 1,082,897 b]--[compressed]

Requirements: Quake2, Deadlode2, And a computer that can run both.

Story: Uh, like, two teams fighting for uh, like these big warehouses... man, ok thats a 
sad excuse for a story, but hell, its a killin' game... so have some fun, dammit.

Other info: The goal is to capture the other team's flag. Your flag must be at your 
base to capture. Be warned though, you cant capture your flag until the enemy has broken 
into your flagroom!  Which, by the way is on the largest warehouse with the BIG flag on top of 
the hill.  Your ammo room is the small warehouse near the flag warehouse. 
The other warehouses serve as respawn spots and places to hide nifties.  Your flag, again is 
located on the high dock strecthing out over the water.

Going along under the dock, and around the beach you should reach a tunnel entrance. 
This is the way to your sewer. guard this entrance because your enemy can sneak in this way! 
Theres also a button on the side of the flag-warehouse that will be unsheathed when your enemy 
busts through to get the flag. As soon as they grab the flag, press this button. 
[I'm still working on this one, dont bitch if it doesnt work right....] 
It will either crunch them or throw them in the drink. The large wall along near your base is 
the retaining wall between you and the rest of the level. go around it along the bridges and 
enter the building. This goes to your enemy's base. [Im thinking of making a map for players to 
print out, this level is hardcore confusing]  Theres also health and goodies scattered 
around the level. They respawn.

I attempted to make some cool places to set up outposts, They should be quite obvious, use them.
Oh, and maybe you might have found out if you already played the map;  THE WATER IS DEADLY!

Textures are all ID and CTF ones, and Thanks to Kyle M for his code n' stuff
many lauds to worldcraft, and extollation to Id software.

    [Actual level design should not be copied or reproduced. It is of my original design.]