Guided missile info -- Last updated 5/15/1998
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Properties common to guided missiles.

* Damage is same as a normal Quake rocket (100-120 damage)
  except attacker takes full damage from his own rockets
  instead of half.  This means a direct hit from one rocket
  will kill unarmored players.  Splash damage from two rockets
  should kill a player.

* Rockets fly at speeds dependent on skill level.
  Player can accelerate rocket speed up to 5x normal,
  but fuel is consumed five times as quickly.
    Skill 0 = 200/1000
    Skill 1 = 300/1500
    Skill 2 = 400/2000
    Skill 3 = 500/2000

* Each rocket has enough fuel for 30 seconds of normal
  flight.  (Mines have 15 seconds.)  Once the fuel runs
  out, the missile explodes.

* Controls while guiding missile
    Left  - steer left
    Right - steer right
    Fire  - detonate/release missile
    Space - Accelerate up to 5x speed


Weapon 2 -- NORMAL GUIDED ROCKET
This is your basic guided missile.  You have an unlimited
number of them.  Pressing the fire button causes your
missile to explode normally.

Weapon 3 -- HOMING GUIDED MISSILE
When you aim and center this missile at someone, you will
see a message that the target is locked.  When you press
fire, the rocket will accelerate and steer itself to the
target.  If you press fire without a locking on to a target,
the missile will simply fly straight ahead.  The missile
will not lock on to its owner or invisible targets.
(However, if locked while visible, turning invisible
will not break the missile lock, and the missile can
follow invisible targets if the target was locked
before it became invisible.)

Weapon 4 -- EMP MISSILE
Same as the normal guided missile except the explosion
of the missile releases EMP, visible as an orange-red
shockwave, that shuts down other missiles or mines within
400 units of the explosion.  Even walls are no protection
against EMP.  When you guide an EMP missile, anytime it
flies within 400 units of a missile or mine, it will beep
quickly and repeatedly.

Weapon 5 -- SENTRY MINE
This special guided missile carries less fuel, so it is used
more for defense.  While you guide the mine, it acts like
any other guided missile.  When you press fire, instead of
detonating, the mine deploys itself and becomes stationary.
Touching the mine is deadly.  While the mine floats, it
searches for missiles to destroy.  The mine launches a bolt
to shoot down any missile or mine that flies within 250 units
of it.  The bolt has a 90% chance of successfully destroying
the incoming missile.  The mine can shoot up to five bolts
before running out of juice.  Once the mine cannot shoot
anymore bolts, it increases its detection radius to 400.
Once it detects a missile, the mine will explode and release
EMP to shut down the missile.


Ammo

Green rocket box    = Homing missiles
Grey batteries      = EMP missiles
Brown tire box      = Sentry mines
Gold bullion with ? = Random ammo box

   type        | ammo/box | limit
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Basic missile  |   N/A    |  N/A
Homing missile |    5     |  20
EMP missile    |    5     |  20
Sentry mine    |    2     |  10


Other important game changes.

* command KILL is ignored if client is piloting a missile.
