December 12, 1997
========================================================================

Title                   : "Gripp's Goat Locker"
Filename                : grippra1.bsp
Author                  : Mike Ruete / "Gripp"
Email Address           : ruetem@lafcol.lafayette.edu

Description             : Rocket Arena Level
			  
Additional Credits to   : Iikka Kernen, for the nice texture wad
                                (see ikbase.txt)
                          id Software, cuz they made quack, er, Quake.
                          BSP Author Yahn W. Bernier, cuz he rules (and
				so does his editor).

========================================================================

* Play Information *

Single Player           : No (there's a player start so you can run
			      around)
Cooperative             : No
Deathmatch              : Yes ( Rocket Arena only )
Difficulty Settings     : No


* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP v.86
Known Bugs              : Quake's clipping kinda blows so you can get
                          caught on a slope here and there
Build Time              : Two days

Texture Wad used        : ikbase.wad
Compile machine         : Pentium Pro 210 64MB RAM
Compile Time		: qbsp: 4.0 seconds
                          light: 49.0 seconds
                          vis: 190.0 seconds

Brushes                 : 159 something
Entities                : 79


* Copyright / Permissions *

You are encouraged to run this level on Internet Servers, and give the
	zip distribution file to all your quakin' friends.

Authors may NOT use this level as a base to build additional levels.

This BSP must be distributed with the .txt file with the
	exception of dynamic downloading from Quakeworld servers.

You are NOT authorized to put this BSP on any CD or distribute it in
	any way without my permission.

The .MAP file is not included (you guys don't really want the extra
	download time, do you?)

