Tuesday 3 Febrary, 1998
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Title                   : The Seven Deadly .Cins - Sloth
Filename                : sloth.cin
Author                  : Ryan "BabelFish" Freebern
Email Address           : terra@planetquake.com

Description             : A .cin movie file for Quake2

			  My first attempt at these. Expect at least
			  six more to follow, as it's first in a
			  series (the seven deadly .cins... get it?)

Additional Credits to   : id Software (PSteed for the .cin format)
                          Jasc, Inc. for Paint Shop Pro

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* Play Information *

Single Player           : Yes 
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
New Music               : No
No. of Frames		: 50


* Construction *

Base                    : New .cin from scratch.
Editor used             : Paint Shop Pro v4.12 registered
Known Bugs              : None
Build Time              : About an hour total
Compile machine         : P120, 32M RAM
Elapsed Time		: 10 seconds
.cin Size:              : 572 kb


* How to play this .cin *
    1. Put sloth.cin in 'baseq2\video' directory under your 
       Quake2 directory (without quotes, create one if it 
       doesn't exist.)
    2. Start Quake2 with the command 'quake2 +map sloth.cin'
	OR
    2. Start Quake2 and type 'map sloth.cin' in the console

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

This .cin is (c) 1998 Ryan N. Freebern.
You may distribute this .cin freely via internet, provided you include 
this .txt file and leave the archive intact. If you'd like to use this 
.cin file in any other way, please contact me via E-Mail. If you let 
me know and give me a credit, I'll probably give you the permission to 
use.

* Where to get this .cin *

ftp.cdrom.com and its mirror sites.
http://www.planetquake.com/terraforma

* My Email Address, Web Pages, Etc. *

Ryan "BabelFish" Freebern - terra@planetquake.com
http://www.planetquake.com/terraforma - terraFORMA Game Design Team
http://www.annihilated.com/lab - The AnnihiLab

Catch me on EFnet IRC channel #level_design as BabelFish