weight "rune_autodoc"
{
	switch(INVENTORY_TECH)
	{
		case 1:		// Not carrying tech
		{
			 return 0;
		}
		default:return TECH_SCALE(W_AUTODOC);	// Not carrying autodoc
	}
} //end weight

weight "rune_timeaccel"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_TIMEACCEL);
	}
} //end weight

weight "rune_disruptor"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_DISRUPTOR);
	}
} //end weight

weight "rune_poweramp"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_POWERAMP);
	}
} //end weight

weight "rune_vampire"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_VAMPIRE);
	}
} //end weight

weight "rune_suicide"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_SUICIDE);
	}
} //end weight
weight "rune_resurrect"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_RESURRECT);
	}
} //end weight
weight "rune_weaponamp"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_WEAPONAMP);
	}
} //end weight
weight "rune_antigrav"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_ANTIGRAV);
	}
} //end weight
weight "rune_radiation"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		 return 0;
		}
		default:	return TECH_SCALE(W_RADIATION);
	}
} //end weight
weight "rune_stealth"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		return 0;
		}
		default:	return TECH_SCALE(W_STEALTH);
	}
} //end weight
weight "rune_kineticamp"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		return 0;
		}
		default:	return TECH_SCALE(W_KINETICAMP);
	}
} //end weight
weight "rune_electrocute"
{
	switch(INVENTORY_TECH)
	{
		case 1:
		{
		return 0;
		}
		default:	return TECH_SCALE(W_ELECTROCUTE);
	}
} //end weight
