

#define INVENTORY_NONE				0
//armor
#define INVENTORY_ARMOR				1
//weapons
#define INVENTORY_GAUNTLET			4
#define INVENTORY_SHOTGUN			5
#define INVENTORY_MACHINEGUN		6
#define INVENTORY_GRENADELAUNCHER	7
#define INVENTORY_ROCKETLAUNCHER	8
#define INVENTORY_LIGHTNING			9
#define INVENTORY_RAILGUN			10
#define INVENTORY_PLASMAGUN			11
#define INVENTORY_BFG10K			13
#define INVENTORY_GRAPPLINGHOOK		14
//ammo
#define INVENTORY_SHELLS			15
#define INVENTORY_BULLETS			16
#define INVENTORY_GRENADES			17
#define INVENTORY_CELLS				18
#define INVENTORY_LIGHTNINGAMMO		20
#define INVENTORY_ROCKETS			21
#define INVENTORY_SLUGS				22
#define INVENTORY_BFGAMMO			23
//powerups
#define INVENTORY_HEALTH			24
#define INVENTORY_TELEPORTER		25
#define INVENTORY_MEDKIT			26
#define INVENTORY_QUAD				27
#define INVENTORY_ENVIRONMENTSUIT	28
#define INVENTORY_HASTE				29
#define INVENTORY_INVISIBILITY		30
#define INVENTORY_REGEN				31
#define INVENTORY_FLIGHT			32
#define INVENTORY_REDFLAG			33
#define INVENTORY_BLUEFLAG			34
// Tech Powerups - DK_911
#define INVENTORY_AUTODOC			35
#define INVENTORY_TIMEACCEL			36
#define INVENTORY_DISRUPTORSHIELD	37
#define INVENTORY_POWERAMP			38
#define INVENTORY_SUICIDE			39
#define INVENTORY_VAMPIRE			40
#define INVENTORY_RESURRECT			41
#define INVENTORY_WEAPONAMP			42
#define INVENTORY_ANTIGRAV			43
#define INVENTORY_RADIATION			44
#define	INVENTORY_STEALTH			45
#define	INVENTORY_KINETICAMP		46
#define	INVENTORY_ELECTROCUTE		47
#define INVENTORY_TECH				48
//enemy stuff
#define ENEMY_HORIZONTAL_DIST		200
#define ENEMY_HEIGHT				201
#define NUM_VISIBLE_ENEMIES			202
#define NUM_VISIBLE_TEAMMATES		203

//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
#define MODELINDEX_ARMORSHARD		1
#define MODELINDEX_ARMORCOMBAT		2
#define MODELINDEX_ARMORBODY		3
#define MODELINDEX_HEALTHSMALL		4
#define MODELINDEX_HEALTH			5
#define MODELINDEX_HEALTHLARGE		6
#define MODELINDEX_HEALTHMEGA		7

#define MODELINDEX_GAUNTLET			8
#define MODELINDEX_SHOTGUN			9
#define MODELINDEX_MACHINEGUN		10
#define MODELINDEX_GRENADELAUNCHER	11
#define MODELINDEX_ROCKETLAUNCHER	12
#define MODELINDEX_LIGHTNING		13
#define MODELINDEX_RAILGUN			14
#define MODELINDEX_PLASMAGUN		15
#define MODELINDEX_BFG10K			16
#define MODELINDEX_GRAPPLINGHOOK	17

#define MODELINDEX_SHELLS			18
#define MODELINDEX_BULLETS			19
#define MODELINDEX_GRENADES			20
#define MODELINDEX_CELLS			21
#define MODELINDEX_LIGHTNINGAMMO	22
#define MODELINDEX_ROCKETS			23
#define MODELINDEX_SLUGS			24
#define MODELINDEX_BFGAMMO			25

#define MODELINDEX_TELEPORTER		26
#define MODELINDEX_MEDKIT			27
#define MODELINDEX_QUAD				28
#define MODELINDEX_ENVIRONMENTSUIT	29
#define MODELINDEX_HASTE			30
#define MODELINDEX_INVISIBILITY		31
#define MODELINDEX_REGEN			32
#define MODELINDEX_FLIGHT			33
#define MODELINDEX_REDFLAG			34
#define MODELINDEX_BLUEFLAG			35

#define MODELINDEX_AUTODOC			36
#define MODELINDEX_TIMEACCEL		37
#define MODELINDEX_DISRUPTORSHIELD	38
#define MODELINDEX_POWERAMP			39
#define MODELINDEX_VAMPIRE			40
#define MODELINDEX_SUICIDE			41
#define MODELINDEX_RESURRECT		42
#define MODELINDEX_WEAPONAMP		43
#define MODELINDEX_ANTIGRAV			44
#define MODELINDEX_RADIATION		45
#define MODELINDEX_STEALTH			46
#define MODELINDEX_KINETICAMP		47
#define MODELINDEX_ELECTROCUTE		48

