//===========================================================================
//
// Name:			visor_i.c
// Function:
// Programmer:		Mr Elusive (MrElusive@idsoftware.com)
// Last update:		1999-09-08
// Tab Size:		4 (real tabs)
//===========================================================================

#include "inv.h"

//initial health/armor states
#define FS_HEALTH				2
#define FS_ARMOR				3

//initial weapon weights
#define W_SHOTGUN				200
#define W_MACHINEGUN			10
#define W_GRENADELAUNCHER		10
#define W_ROCKETLAUNCHER		300
#define W_RAILGUN				250
#define W_BFG10K				10
#define W_LIGHTNING				10
#define W_PLASMAGUN				250

//the bot has the weapons, so the weights change a little bit
#define GWW_SHOTGUN				50
#define GWW_MACHINEGUN			10
#define GWW_GRENADELAUNCHER		30
#define GWW_ROCKETLAUNCHER		50
#define GWW_RAILGUN				300
#define GWW_BFG10K				41
#define GWW_LIGHTNING			40
#define GWW_PLASMAGUN			250

//initial powerup weights
#define W_TELEPORTER			10
#define W_MEDKIT				10
#define W_QUAD					10
#define W_ENVIRO				400
#define W_HASTE					10
#define W_INVISIBILITY			200
#define W_REGEN					10
#define W_FLIGHT				10

//initial tech weights
#define W_AUTODOC				100
#define W_TIMEACCEL				400
#define W_DISRUPTOR				200
#define W_POWERAMP				30
#define W_VAMPIRE				30
#define W_SUICIDE				5
#define W_RESURRECT				30
#define W_WEAPONAMP				20
#define W_ANTIGRAV				30
#define W_RADIATION				30
#define W_STEALTH				30
#define W_KINETICAMP			30
#define W_ELECTROCUTE			30

//flag weight
#define FLAG_WEIGHT				50

//
#include "fw_items.c"

