            ·· I N F O R M A T I O N ··

Title                  : Castle Golgotha

Date of release        : August 13, 1999
Filename               : gol_st  Start map for Castle Golgotha "Choose Your Destiny"
			 c_gol   The second map "Dungeons Of Golgotha"
			 m_gol   The third and final map "Halls of Golgotha"

Author                 : Tim Elek
Email address          : 4tim2@ameritech.net
Homepage               : Tertiary Concepts
                         http://members.xoom.com/t_concept

Description            : Quake1 Medieval Style Single Player Lvl

Other maps by author   : The Darkness within Q1 SP map. m_gol links to this map if you
			 want to download it? Go to Tertiary Concepts for the link.
		       
		       : Retaliatory Strike Q2 SP map pak.  
                         
                         
                         

Single Player          : Yes.

Cooperative            : Yes. 

Deathmatch             : Yes all but the start level
                        
Difficulty Settings    : Yes.

Base                   : Brand Spankin' new level.  

Editor(s) used         : Worldcraft 1.6 
                         

Textures               : quake.wad

Known Bugs             : None

Build Time             : 1 month for all three maps and testing

Compile machine        : PII 350/ 128 Mb 
                        

                        				

                         ·· S T O R Y ··

Castle Golgotha. The place of the skull.  A place of suffering and sacrifice. 


                  ·· I N S T R U C T I O N S ··

Unzip all files into ../quake/id1/maps directory.

ATTENTION - GLQuake users!!! 
It is recommended that you'll use follow commands in your
autoexec.cfg file:

gl_flashblend "0"
gl_ztrick "0"

At the console type "map gol_st"  
Happy gibbing, and I recommend that you save often!!

                         ·· N O T E S ··

After hearing that my levels are too easy from several people I decided to make what I considered
the most difficult level I could.  If you are not interested in an all out Frag Fest then I 
highly recommend sticking to the NORMAL play setting.  I also inserted Deathmatch starts even
though I hadn't designed this map pak to work with DM.  I felt that if the player decided to play 
these maps in DM mode I would give them that option.  The Darkness within also supports DM play,
and upon time limits etc. will load up e1m3 The Necropolis.  Also thanks to VONDUR, I stole his 
readme file and replaced my info for Castle Golgotha in it. 

You may distribute these maps by any electronic means as long as this document is included. 
  They are not to be burned to a CD etc. or sold w/out prior approval from the author TIM ELEK. 
Blah, Blah, Blah,

Thanks,
-TIM

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