================================================================
Title                   : Hell 

Filename                : vile.bsp
Date of Release         : 25 of February, 1998 
Author                  : Nephilim - Rickard Edén
Email Address           : rickard.eden@swipnet.se
Clan Page               : http://www.fragzone.se/sod

Description             : Large singleplayer level. Situated in hell. Since it contains 
			  all new textures it should be (i hope) a new experience.
			  Some of the skins might look weird, thats because it uses a new
			  palette and not all of the skins were converted. They look a bit
			  greenish, hope you can stand them :)

History			: Well, the map was originally made for a sort of commercial TC.
			  The project has a quite interesting story, but i won't tell you
			  all about it. Lets just say it didn't quite work as planned.
			  The map itself took almost 2 months to make. But i didn't work on
			  it all the time, had a couple of weeks off.
			  You might wonder why the bsp name is vile. Well, that was the 
			  orginal name of the TC, and i decided to keep the name as a sort 
			  of reminder, thats all.
			

Other works by Author   : Where Eagles Dare DM map.
			  Map for 
			  More maps in progress.                           


Additional Credits to   : Goatlord (flockwoo@mail.kaien.com):
			  For all the new, great textures.
			  The skins, though i couldn't get hold of all of them.

			  Willriker (willriker@frag.com):
			  For that excellent lava texture.
			  The bloodwater texture.
			  Check out som of his modelling work here:
			  carnage.frag.com

			  Wolfen (wolfen@planetquake.com):
			  For hooking me up on the project. Even though the owners screwed
			  up, you kept things cool.
			  
			  Ben Morris, for Worldcraft

			  iD, for Quake

MapTesters		: None on this level

================================================================
* Play Information *
Game                    : Quake
Single Player           : Yep
Cooperative 2-4 Player  : Noo  
Deathmatch 2-4 Player   : Nope
Deathmatch 5-16		: No
Difficulty Settings     : Ya, well, some. There's no startmap, so you'll have to set the skill.
New Textures            : Yes, all of 'em
Exit                    : Yep


* How To Make It Work *
Copy the "vile" dir into your quake dir, for example: "C:\QUAKE\VILE"
Run quake with the "-game vile" parameter and when you're in quake, get
the console down and type "map vile", and get ready to play.


* Construction * 

Editor(s) used          : Worldcraft
			 
Compile machine         : Cx120 40meg win95.

Compile time            : bsp           Don't remember
                          light         Hmmmm....
                          vis           8 hours! (i need a new computer)


 			What more can i say?
			Tell me if you decide to put this map on a server,
			in a pack, or on a CD. 
			I don't have a page, nor have i made any tutorials about
			mapediting, i think there are enough of these out there.
			Map editing is described in general at Preachers site:
			"http://www.fragzone.se/leveled"
			"http://www.planetquake.com/leveled"
			Q2 editing using QERadient Wolfen takes care of:
			"http://www.planetquake.com/ravage"

			I'm still open for questions if you have any.

Comments, suggestions   : rickard.eden@swipnet.se
ICQ			: 2166247
