====================================================
    A Quake II Level (registered versions only)
====================================================

Title             : The Relay Station
Filename          : trs.bsp
Author            : Rick Troppman
Email Address     : troppman@accessone.com
Release Date      : 3-15-98
Homepage: http://www.accessone.com/~troppman/quake.htm

Special Thanks to : My wife Shirley for putting up
                    with my b/s
                    Matt and Yooshin for pointing me
                    in the right direction(s)
                    id Software for Quake II
                    Ben Morris for Worldcraft
                    Robert A. Duffy for continuing
                    to develop QeRadient, now on
                    build 46a as of this writing.
                    Joost Schuur & Walnut Creek for
                    maintaining a huge archive open
                    to all of us to access & enjoy
====================================================
* Play Information *
====================================================
Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

=====================================================
                  * Mission Brief *
=====================================================
The  relay station is located on an old planet named
Cernaan, which the Strogg Army took over millennia
ago. Cernaan's position in the universe, is near the
star system known to us as NGC 3209. This is roughly
half way between Stroggos and another of the many
planets currently under siege by Strogg, known as
Morgulon. Located in an old chasm, a result of the
ancient war, is the Relay Station. It's soul purpose
is to relay DES communications to and from the many
Stroggos outposts back to Strogg's mother planet and
to provide a temporary storage facility. Without the
Relay Station, the Strogg forces would be in a hell
of a bind.

  * Your mission (should you choose to except it) *
=====================================================
Find a way to permanently Disable Strogg's 20 gigawatt 
Ku relay transmitter. Disrupt all comm links between 
Planet Morgulon and the Stroggos mother planet 
Comm Center.

The 20 gigawatt transmitter relies completely on a 
single cooling system to keep the transmitter finals
from achieving thermal runaway. Shutting down the
cooling system during peak power operating conditions
will result in catastrophic failure to the 20 Gig
Ku transmitter finals, permanently disabling the relay 
station and cutting all communications to the planet
Stroggos and (hopefully), crippling the Stroggos
war effort.

Good luck soldier

====================================================
* Construction *
====================================================
Base                : New level from scratch.
Editor used         : Worldcraft 1.5b, 1.6
                      QeRadient (various builds)

Known bugs          : Some serious slowdown when
                      looking from x-mit room into
                      storage facility.
Build time          : Several weeks (with several
                      down times)
Compile machine     : Pentium II 333, 96mb sRam.
Secondary Machine   : Pentium Pro 200, 128mb edo

====================================================
Compile Info: PII 333
====================================================
** Executing...
** Command: Copy File
** Parameters: "i:\relay\trs.map" 
                   "h:\quake2\baseq2\maps\trs.map"
** Executing...
** Command: H:\Quake2\baseq2\Q2Toolsgcc\qbsp3.exe
** Parameters: h:\quake2\baseq2\maps\TRS

----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
gamedir set to h:\quake2\baseq2\
entering h:\quake2\baseq2\maps\TRS.map
0...1...2...3...4...5...6...7...8...9... (8)
0...1...2...3...4...5...6...7...8...9... (7)
writing h:\quake2\baseq2\maps\TRS.prt
Writing h:\quake2\baseq2\maps\TRS.bsp
   41 seconds elapsed

** Executing...
** Command: H:\Quake2\baseq2\Q2Tools\qvis3.exe
** Parameters: -level 8 h:\quake2\baseq2\maps\TRS

---- vis ----
testlevel = 8
reading h:\quake2\baseq2\maps\TRS.bsp
reading h:\quake2\baseq2\maps\TRS.prt
1052 portalclusters
3056 numportals
0...1...2...3...4...5...6...7...8...9... (33)
0...1...2...3...4...5...6...7...8...9... (661)
Average clusters visible: 119
Building PHS...
Average clusters hearable: 336
visdatasize:120351  compressed from 286144
writing h:\quake2\baseq2\maps\TRS.bsp
694.0 seconds elapsed

** Executing...
** Command: H:\Quake2\baseq2\Q2Tools\qrad3.exe
** Parameters: -extra -bounce 80 h:\quake2\baseq2\maps\TRS

----- Radiosity ----
extrasamples = true
reading h:\quake2\baseq2\maps\TRS.bsp
0...1...2...3...4...5...6...7...8...9... (2033)
0...1...2...3...4...5...6...7...8...9... (1930)
0...1...2...3...4...5...6...7...8...9... (55)
writing h:\quake2\baseq2\maps\TRS.bsp
31733 seconds elapsed

====================================================
Compile Info: P-Pro 200 (informational purposes only)
====================================================

** Executing...
** Command: Copy File
** Parameters: "c:\relay\trs.map"
                    "c:\quake2\baseq2\maps\trs.map"
** Executing...
** Command: C:\Worldcraft\Q2Tools\qbsp3.exe
** Parameters: c:\quake2\baseq2\maps\TRS

---- qbsp3 ----
entering c:\quake2\baseq2\maps\TRS.map

0...1...2...3...4...5...6...7...8...9... (12)
0...1...2...3...4...5...6...7...8...9... (12)
writing c:\quake2\baseq2\maps\TRS.prt
Writing c:\quake2\baseq2\maps\TRS.bsp
   58 seconds elapsed

** Executing...
** Command: C:\Worldcraft\Q2Tools\qvis3.exe
** Parameters: -level 4 c:\quake2\baseq2\maps\TRS

---- vis ----
testlevel = 4
reading c:\quake2\baseq2\maps\TRS.bsp
reading c:\quake2\baseq2\maps\TRS.prt
1049 portalclusters
3039 numportals
0...1...2...3...4...5...6...7...8...9... (51)
0...1...2...3...4...5...6...7...8...9... (1033)
Average clusters visible: 119
Building PHS...
Average clusters hearable: 335
visdatasize:120479  compressed from 285328
writing c:\quake2\baseq2\maps\TRS.bsp
1086.0 seconds elapsed

** Executing...
** Command: C:\Worldcraft\Q2Tools\qrad3.exe
** Parameters: -extra -bounce 40 c:\quake2\baseq2\maps\TRS

----- Radiosity ----
extrasamples = true
reading c:\quake2\baseq2\maps\TRS.bsp
0...1...2...3...4...5...6...7...8...9... (3499)
0...1...2...3...4...5...6...7...8...9... (3279)
0...1...2...3...4...5...6...7...8...9... (57)
writing c:\quake2\baseq2\maps\TRS.bsp
26674 seconds elapsed


========================================================
          COPYRIGHT NOTICES and PERMISSIONS
========================================================
This level is copyright 1998 by Rick Troppman.
Permission to use, copy and distribute unedited copies 
of this file -- trs.zip -- is hereby granted,
provided that no fee is charged for the use or 
availability of this file (other than the normal
connection costs for on-line services, if applicable).
The above copyright notice and this permission notice
must be left intact in all copies of this file.

Commercial distribution of this file, in whole or in
part, requires prior agreement with the author.
Commercial distribution includes any means by which the
user is required to pay either for the support (e.g.
book, newsletter or CD-ROM) or for the file itself.
Unauthorized commercial distribution is prohibited.

If you wish to commercially distribute this file,
note the following:

(1)  This file contains intellectual property
     (including, but not limited to, textures and other
     artwork) owned solely by id Software
     (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have
     authority or permission, either expressed or
     implied, to grant usage of Id's copyright, and, by
     granting permission to use this level in a single
     commercial release, does not claim or waive their 
     rights thereby.

(2)  Permission is granted by the author for the
     one-time commercial distribution of this file if
     all of the following conditions are met:

   (a)  The author is notified by email prior to the
        file's inclusion on any commercial release;
        troppman@accessone.com
   (b)  The author is provided with one (1)
        "contributor's copy" of the finished product
        upon it's release.  Said "contributor's copy"
        is to be sent to the author using the shipping
        address specified by the author in his/her 
        reply to the publisher's initial email
        notification, and is to be provided at no cost 
        to the author;
   (c)  This file (including this copyright notice)
        is not to be modified in any way, and shall be
        distributed as the author intended;
   (d)  The author retains all relevant and proper
        copyrights to this work both prior to and
        subsequent to the commercial release of this
        file.

(3)  By requesting a shipping address from the author,
     the publisher signifies acceptance of, and agrees
     to abide by, these conditions. By returning a
     valid shipping address to the publisher, the
     author thereby grants the publisher one-time
     usage of the author's copyrighted work for
     commercial purposes.


========================================================

You can find this bsp level at:

       ftp://ftp.cdrom.com/pub/idgames2/quake2/levels

Other places for levels:

       Matt's Single player Quake II Level Heaven
       Where only the finest fraggin levels make
       the cut.
       http://www.planetquake.com/spq2/
       And His original SPQ Level Heaven
       http://www.planetquake.com/spq2/quake1/

       All of Rich's Carlson's great Levels are
       available at his website;
www.geocities.com/TimesSquare/Alley/6181/index.html

       Go check Crash's Single Player Quake Page for
       the lowdown on pretty much all available quake
       & Quake II single player levels at: 
       http://www.quake2.com/crash/

       Talon's Strike - Home of the best frickin'
       Quake levels.
            http://www.planetquake.com/talon/

       A World of Quake Home of the Killer Maps. The
       best levels on the net may be found here. 
       http://www.awoq.time2quake.com/

       Lt. Dan's Single Player Quake
       Where you rate the levels
       Quake   : http://www.frag.com/ltdan/
       Quake II: http://www.planetquake.com/ltdan/

       Rick's Quake BSP download page (my page)
       http://www.accessone.com/~troppman/quake.htm
       Soon to come:
       http://www.accessone.com/~troppman/quake2.htm

========================================================
        Thank you for your interest in this work. 
========================================================
(c) 1998 Rick Troppman
