8/22/97		STARSHIP.TXT        [new Quake Single Player level]
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TITLE: 		 "STARSHIP"   

================================================================
Author          : Neil Manke   - neil@mail.netshop.net
Quake C		: Einar Saukas - einar@ime.usp.br

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Special Thanks to the Map testers:
		 
              	* Magnus Jansén 
		* Emil Lundstrom - Hell's Atrium 
		  < http://hem1.passagen.se/qman/ >
		* Paul Taylor - AWOQ <http://awoq.time2quake.com>
		* Einar Saukas
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IMPORTANT - READ BEFORE PLAYING BELOW !
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Setting/story/description for STARSHIP

PLACE:  Andromeda Galaxy  
TIME:   2333 A.D.
STATUS: Prisoner 
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Filename(s)     : starship.zip  [ 1,580K ] containing...
		
			- pak0.pak
			- starship.txt

Description     : Quake Single Player level 
	          
Author          : Neil Manke - neil@mail.netshop.net
		  
		  *I am currently looking for a job as a 3D Level
		   Designer and this level may be considered as part
		   of my portfolio.
		  -I have a web page at:
 		   http://www.netshop.net/~neil/
		  -I am a member of the Quake groups:
		   ALBA TC - http://homepages.force9.net/crinan/
 		   Black Star Coven - 
			 http://www.geocities.com/TimesSquare/8666/
	
Quake C		: Einar Saukas - einar@ime.usp.br - Brasil
		  -Special thanks to Einar for not only the great QC 
		  but for gametesting and good suggestions on design, 
		  gameflow, etc.
	    

Thanks also to: * Paul Taylor... for all his general assistance 
		* Id Software  
		* Ritual Entertainment [formerly Hypnotic] 
		* Ben Morris for the fabulous 'Worldcraft'  

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* Play information *

*Single Player*         : Yes
Deathmatch              : No
Difficulty Settings     : Yes 
New sound/music		: Yes, some ambient sounds adapted by me from 
			  .wavs from Dustin Yoder's site @:
			 http://home.valkyrie.net/~dustiny/wavshop.html
New graphics/skins      : Textures and skins by me.
New Monsters		: Sorta :]
Base                    : New level from scratch
Tools used              : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, 
			  Paint Shop Pro, Light, QuakeMe, etc.
			  Vis-ts (vis mod by Arch Vile)
Compile Times           : QBSP		   -    a couple minutes?       
			: Light	-extra	   -    OO:04:36
			: Vis-ts -level 4  -    OO:11:43 (CR 2.0)
Machine Used		: Dell XPS P120c

Max Kills Possible	: Skill 0  56
			  Skill 1  71
			  Skill 2  83
			* NOTE: Skill 3 [nightmare] is easier than 
			  skill 2 in this map, so don't bother.

Known Bugs/non-bugs	- When running GL Quake ONLY: 
                          A couple full-bright switches may be hard to 
                          see but are in obvious locations.  You will 
			  also miss the full effect of the light sabers 
			  of the 'Space Knights'.
			- Because I have near the maximum EDICTS for
                          regular Quake I couldn't cover all the stars
			  with safety-glass, therefore it's possible to 
                          shoot into 'space' in places.

			  
Distribution  		: This level may be electronically distributed 
			  only if starship.txt is included and at NO 
CHARGE to the recipient, and may not be used or modified in any way 
without written permission from the author. I would also like to 
request anyone who reviews and/or lists "STARSHIP" at their site to 
kindly inform me that they have done so. Thanks:)

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****************  BEFORE PLAYING PLEASE TAKE NOTE: *************

If you save your game in the 'low gravity' environment of the 'plasma 
containment field' you will be at 'regular gravity' if you return to 
that saved game. If you are in the lower area of the room you will then
be trapped...save your game before riding the 'tube' train. Or if you 
forget, as long as you can get back to the tube train and ride it's
circuit the gravity will change as appropriate.

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*** HOW TO RUN "STARSHIP" *** (with the reg. version of Quake)
	- you 'may' have to allocate 16 megs to Quake. Info on changing
          that is in your Quake>techinfo.txt or see below.
	

As per following diagram, create a directory in Quake parallel to Id1 
named 'space' and extract the pak0.pak contained in 'starship.zip' 
directly into the space directory. 
* DO NOT extract into the id1 directory *


C:\QUAKE
   |
   +--- ID1
   |     |
   |     +--- MAPS
   |
   +--- SPACE---pak0.pak 
   |    

Start quake with the parameter: QUAKE -game space

THEN...pull down the console	(by using the ~ tilde key)
	
	]skill 0          <--- or 1, or 2  [not 3, see above] 
	]map starship

**Win95 EXAMPLE (also allocates 16 megs to quake): 
Quake properties>Program>Cmd Line:
C:\QUAKE\QUAKE.EXE -winmem 16 -game starship

NOTE: I am unfamiliar with Quake commands when running directly
from DOS...most major SP Review sites have such info.
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+++ SPOILER WARNING - READ NO FURTHER IF YOU DON'T WANT HINTS +++

*About the only secret that may be hard to find access to is the
secret area under the long walkway [1 floor above start area]. It 
can be seen through a slot in the elevator wall as you take the 
elevator from the 3rd to 2nd floor. Directly in the center of the 
walkway and directly above the secret spoot is a red shootable 
switch. Shoot it and a door will open in the walkway floor.
*Some secrets are hidden behind shootable vents.
