April 12, 1998
================================================================

Title         : Structural Mechanics

Filename      : pak0.pak (smd1.bsp, smd2.bsp)

Author        : David Hyde

Email         : rascal@magnolia.net
                hyded@ex1.wes.army.mil

Updates       : http://www.magnolia.net/~rascal
      
Description   : Structural Mechanics Division at the Waterways
                Experiment Station in Vicksburg, MS.
                Violates every author's rule of not copying existing
                architecture, but this building isn't your typical
                office environment. This is a map of my workplace,
                with a few extra traps thrown in. The monsters
                are real.

Story         : The Strogg have taken over the Structural Mechanics
                Division (guardians of the free world). Your mission
                is to detonate all explosive testing devices within
                the SMD before the Strogg do it themselves. This will
                enable the SMD to get back to business as usual, and
                more importantly, allow you to claim primary authorship
                in a career-enhancing technical report.

Bugs/Problems : The work area of the building is too large and
                has far too much detail to be playable on a
                software-only system. It runs exceptionally well
                on a P300 w/256Mb and a Monster 3D II (duh), and
                pretty darn good on a P200/32Mb and a Monster 3D. I
                can't vouch for anything else.

                Func_train (crane) in smd2 makes no sound... working on
                it. Needs more ambient sound; just haven't found the
                right one yet.

                The multitudes of Q2 crates (which were thrown in
                primarily to help with r_speeds) will eventually
                be replaced with real SMD gizmos.

Installation  : 1) Create a directory \smd below your Quake2 directory.
                2) Unzip pak0.pak to the \quake2\smd directory.
                3) Play by using the command line
                quake2.exe +set game smd +map smd1

Credits       : Knifeswitch prefab modified from that found at
                BadMonkey Prefabs (http://www.rcip.com/badmnky/prefab/prefabs.html)
                I have no idea who the original author is.

================================================================

Play Information
----------------

Single Player      : Yes
Difficulty Settings: No
Cooperative        : No
Deathmatch         : No


Construction
------------

Base           : Nothing
Editor(s) used : qED
Build Time     : Way too long
Textures used  : Original Q2 textures, plus custom textures included
                 in pak0.pak



Copyright / Permissions
-----------------------

Do whatever you want with it, but include this .txt file.
If you make any money from this, have a beer on me.

