================================================================
Title                   : Siege2
Filename                : Siege2.bsp
Author                  : Preston Hodsman a.k.a Necrogen Rex
Email Address           : necrogenrex@hotmail.com
Description             : This is a map of a castle and people sieging
                          it.  The defenders have to get the attackers'
                          flag, and vice versa.  With good teamwork
                          this is very easy to get caps on, because the
                          flags are so close together.  There is a
                          horse inside the stables in the castle which
                          can be used to move the siege towers to or
                          away from the castle.  There is an underwater
                          passage opened or closed with demopack
                          explosions.  Make sure you get a biosuit
                          before you are going to do any underwater
                          work.  Also, the gate to the castle can be
                          opened by either team by touching the lever
                          atop the castle.  There are many secrets on
                          this map, each one has hints pointing to it,
                          good luck finding them.  This map works best
                          with less than 16 people.
================================================================

* Play Information *

Single Player           : Yes, but it wouldn't be that fun.
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : Yes, but they are really bad
QuakeC Patches          : No

* Construction *

Base                    : None
Editor(s) used          : Quake Army Knife, Version 4.07, EntEd
Known Bugs              : Sometimes stuff disappears, but it is usually
                          okay, and doesn't affect gameplay very much.
                          The main things that disappear are the
                          func_s, like the doors and the towers, and
                          the outer walls.  to fix that, type
                          r_clearcolor 0 at the console, and you won't
                          notice the outer walls, because they are
                          already black, and that command makes the
                          gray become black.
Build Time              : 42 hours, over the course of a couple months.  It took 155 seconds to BSP, 80002 seconds(22 hours!) to VIS, and 183 seconds to light, on my friends nice 266 pentium II.

Comments                : This is the second version of this map, I
                          have made quite a few changes since the first
                          one, mainly added secrets.  I also made the
                          front gate less complex, changed the water to
                          acid, made the water non-see-through for GL
                          people(sorry, but I had to take your
                          advantage away).  

Thanks to               : Jeremy Kramer, for being nice and allowing
			  me to use his nice computer to VIS this level
			  for me, Kaine for testing, David Wallace 
			  for showing me how to make quake levels, Carlos Groth,
                          and Bill Gahr for Quality assurance(enthusiasm
			  from Carlos, awe from Bill), the folks at 
			  id (a given that you include them in your 
			  acknowledgements for anything Quake) for making 
			  such a cool game which is relatively easy 
			  (compared to most games) for people to make 
			  cool mods, the guys who made Team
			  Fortress, for making the mod, 
			  and Armin Rigo for making QuArK, the most 
			  awesome map editor ever.