================================================================
Title                   : Deathmatch at 2 by MW
Filename                : q2dm2.bsp
Author                  : Richard Steventon aka MindWalkr
Email Address           : rsteven@engfac.uct.ac.za
Description             : This is a remake of DM2 for Quake II.
Version			: 1.0c

THIS MAP HAS A HOME WEB PAGE WHICH HAS THE LATEST VERSION. URL IS
http://www.eng.uct.ac.za/~rhsteven/quake.htm  (valid till end '99)

Additional Credits to   : All the people at ID Software for the
			  release of Quake II.
			  Jack Levy (he knows what for!)
================================================================

* Play Information *

Single Player           : Just for checking things
Cooperative             : No
Deathmatch              : Yes
3Wave CTF               : No
CD Track		: No
Next Map		: dm3q2.bsp

* Construction *

Base                    : From scratch using Quark to check Q1 DM2 dimensions
Time                    : Couple of weeks (my first map ever)
Current Revision        : 
Editor(s) used          : er.. notepad ? ... NOT!
Known Bugs              : Weapons in the pits do not respawn when crushed in DM mode.
                          So I had to kludge them by "dropping" new items into the map.
                          Under certain circumstances, this could result in more than
                          one weapon in the same spot
			  Also, if they respawn while the pits are crushed, you will get
			  4 STARTSOLID errors (since there are 4 items respawning).
                          Armour in the pits will respawn in Deathmatch 2 rules.
                          All I need to fix this is a way to respawn armour once crushed.

QBSP3 Time              : 21 seconds
QVIS3 Time              : 101 seconds
QRAD3 Time		: 753 seconds

* Copyright / Permissions *

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

If you want to distribute this map, then contact me.
