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Title                   : Saturation Point

Date                    : April 13th
Filename                : jhspq1
Author                  : Jim Hughes
                          (aka potsy2 on undernet #worldcraft)

Email Address           : palpatine@monmouth.com
                          Icq#1327252



Other levels by author  : Gods of Rapture (gor1.zip)
                          All Black Within
                          http://www.annihilator.com/
                          (Look under the levels section for my maps)

Description             : A 3 level pak for quake2

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* Play Information *
                          Sp1f       Sp2f      Sp3f

Single Player           : Yes       Yes         Yes
Cooperative             : Yes       Yes         Yes
Deathmatch              : Yes       Yes         No
Difficulty Settings     : Yes       Yes         Yes
New Sounds              : No        No          No
New Graphics            : No        No          No
New Music               : No        No          No


* Construction *

Base                    : New levels from scratch
Editor(s) used          : Reg wc and qeradiant

Known Bugs              : SEE BELOW
Build time              : 2 months on and off
Compile machine         : pent200mmx 64 meg of ram


                          Sp1f      Sp2f       Sp3f



Brushes                 : 2357      2177       1968
QBSP Time               : 419       245        98
Qrad time  (extra)      : 6224      4354       2740
VIS Time (level 4)      : 4705      5533       1237


* Other Info *
   These maps are the result of many hours work.  I would love to hear feedback
on whether or not you liked them and why.   If you review them please send me
some mail so I can check out what you had to say.  I tried to make some fun
professional looking maps that concentrated on the single player aspect of
quake2.  I hope you enjoy them.

* Story *
 Operation Saturation Point
  The Strogg have been developing a untraceable chemical solution that they
wish to put into earths water supply to poison its people.  The chemical's
development has been worked on in a secret installation inside a mountain for
some months now.  Our informants have told us that the chemical is nearing
completion and all the technical info about it is stored in a mainframe
in the lower section of the mountain base.  A small team of 3 marines was
sent in to investigate and were never heard from again.  They are presumed
dead.  Your job is to go in and find a way into the mountain base, then seek
out the lower lab level, shut down the main pumping system, and then destroy
the mainframe computer located there. Good luck.




*IMPORTANT*
  The bug that I was referring to above is very weird and has made me crazy
for days on end. It seems sometimes when you save your game on the third map
the sounds go crazy, meaning weird sounds appear at the wrong time.  I have
no idea what is causing this and it doesn't seem to happen every time.  If it
happens you will notice right in the beginning.  The only way around it I have
found is that if you use the default save game that q2 automatically makes, the
problem goes away.  I have tried my best to trace this down but numerous people
have told me it happened to them in the regular q2 levels so I decided to
release them anyway.  I am guessing it has something to do with a sound buffer
but I am not sure if it is my fault or not.  If you know what causes this
then feel free to email me so I can fix the problem.

*Running these maps *
Just unzip the contents of this file into your quake2\baseq2\maps dir
then bring down the console and type map sp1f, have fun


* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.

