* General Information *

Title                 : Digital Apocayplse
Filename              : digital.bsp
Author                : Jamis Eichenauer
Released              : Friday, April 4th, 1998
Contacts              : E-mail: kayin@infinet.com
                        Web: http://www.infinet.com/~keichena/

Other Levels          : Shadows Of Sin - Headhunters (http://www.planetquake.com/headhunters)
                        Neglience - Battle Of The Sexes (http://www.quake2.com/spinoza)


Additional Credits to : iD for releasing a kickass game called Quake 2.
                        Ben Morris for Worldcraft 1.6.
                        Robert Duffy for QERadiant .46 Beta.
                        Bob Mokry and Seth Noland for playtesting.
                                        

Comments              : Team unity is a must if you plan to succeed in Digital
                        Apocaylpse. Have some people take defense and guard
                        while others can stake out in the central area. There are
                        many ways into the flag rooms, so look around, the most
                        obvious aren't always the best or most tactical. I nixed
                        the BFG for obvious reasons, one being it requires
                        little or no skill to use and is totally unfair in CTF. I also
                        neglected the hyperblaster because of the huge amounts
                        of lag it can cause if it is combined with a Time Accel Tech.


* Play Information *

Single Player         : No.
Cooperative           : No.
Deathmatch            : No.
Capture the Flag      : Yes. Recommended for 6-on-6 teams. No BFG!
Difficulty Settings   : No.
New Sounds            : No.
New Graphics          : No.
New Music             : No.
CD Track              : 9
Demos Replaced        : None.


* Construction *

Base                  : Gray mushy thing stuck in skull.
Editor(s) used        : WorldCraft v1.6 registered for construction, QERadiant .46 Beta to compile.
Known Bugs            : None to my knowledge. Yes, I made the steps leading up to the flag rooms
                        cramped on purpose. This makes you have to either duck, hereby making
                        it more balanced due to the fact the team you just stole the flag from can
                        head you off at the balcony area, or, if you're quick and witty, skillfully use
                        the grapple and duck to grapple down the steps at full running speed. And yes,
                        the 100 health is hard as hell to get. I did that on purpose.
Build Time            : 8 weeks.
Compile time          : 5 hours, 14 minutes.
Compile machine       : Pentium 133mhz, 48mb RAM
Brushes               : 1923
Entities              : 525


* Copyright / Permissions *

This map (digital.bsp) is (C)opyright by Jamis Eichenauer.

Authors MAY NOT use this level as a base to build additional
levels. Authors MAY, however, use the included .map file for
architechural reasons. (For instance, snagging the cool
rotating hatch brushes.) Just don't change one thing, recompile,
and re-upload and then try to take complete credit for it.
Especially since I worked my ass off on this thing.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any other way without my permission. I'm not saying you can't distribute it
on a CD at all, I'm just saying you need to get my permission first.

You MAY distribute screen shots of this level if you have my permission
and give me the proper credit via a e-mail link.

If you had to pay money for this then you probably got fr0xed.