================================================================
Title                   : Michael Casaday's first deathmatch level
                          (His first released level at all, for that matter!)
                          "The Last Home of the Sun"
Date                    : 2/10/98
Filename                : casdm1.bsp
Author                  : Michael Casaday (meeper)
Email Address           : kelkbaad@waystation.com
Home Page               : www.eidolon-interactive.com
Snail Mail Address      : Michael Casaday
                          42276 Winberry Creek Rd
                          Fall Creek, Oregon 97438
                          United States

Description             : It's a canyon-esque outdoor area with 
                          a some Maya-style temples and other
                          constructs built into the rock.  Designed with a 
                          smallish number of players in mind.  There are 10
                          deathmatch spawning points altogether.  

Plot                    : :P

Additional Credits to   : id software - 'cause they rule
                          Ben Morris because Worldcraft finally convinced me
                          that I should put Quest down.  Quest is still a
                          great editor, though, dammit.
                          Those guys at Rogue for making a killer mission pack
                          and letting us use the textures.
                          

================================================================

* Play Information *

Single Player           : Try it on my upcoming level: "Subexpressway 54"
Cooperative             : Nope.
Deathmatch              : Yep.
Difficulty Settings     : Naw.
New Sounds              : Alas, none.
New Graphics            : Lotsa Rogue textures.
New Music               : Eh!?
Demos Replaced          : No.

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.5b
                          TreeBSP, Arghlite, Rvis
Known Bugs              : Hmmm...didn't see any.  Oh!  Those weird
                          little black triangles of shadow outside
                          one of the tunnel entrances.  Didn't know
                          how to get rid of those.  Probably because
                          I'm an unprofessional wannabe bastard.

Build Time              : I couldn't say how many hours exactly, but
                          I started a month before I finished.  A lot
                          of "real life" stuff going on in between then,
                          though.  

Texture Wad used        : Quake's and Rogue's

Compile machine         : P75 with 24M, Window 95 (I know, I know!!!)
QBSP Time               : About 9 minutes.
Light Time (extra)      : Probably more than 30 minutes.
VIS Time                : 68 seconds!?
Brushes                 : 2000 or so?
Entities                : Just under 400
Monsters (e/n/h)        : none
Models                  : 1 or 2?

* Other Info *

I know, those tight hallways suck.  Sorry.  I've learned my lesson, though.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

DO NOT distribute this file for profit without my written permission.

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

