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Worms : Armageditor Version 1.03

By Allan West

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Thanks for downloading this Editor. Mainly, just have fun and if you see any bugs, have any suggestions or comments then e-mail me at mrflump@hotmail.com

This program was written in Visual Basic 5, so if you aren't running a system capable of running VB5 applications you may need to download the VB5 Runtime kit from 

	http://support.microsoft.com/support/vbasic/runtime.asp

This will also bring your system a lot more up to date with new drivers and you may not have problems with other software that uses the kit.


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** Purpose of this program **
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This program was designed to alllow players of Worms : Armageddon access to all of the features of the game via an interface similar to that found in Worms 2.  Not only that but this program will allow access to some of the Secret Options in the game (like Blood, Invincible Worms, Weapons Upgrades etc.) before you have completed the necessary parts in the training.

This also means that there will be a lot more variation on the WormNET match setups since an easy to use editor is available!.

The program is designed at present to work with the PRE-PATCH version of W:A.  It is very likely that this program will not work with the Patched version.  I will get an update out as soon as I recieve the patch.


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** How to use this program **
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Most of this is very self explanatory, once you load the program up you click on the option buttons at the top of the screen to access the appropriate menu.  From here you can access each of the options available in the game.

Once you have selected the options you require on ALL of the screens, you should click on SAVE SCHEME in the File Options menu and save the scheme to your User\Schemes directory where you can access them from the W:A game.

It is important that when saving schemes you save the scheme with the extension '.wsc'.
[ie : Mr Flump.wsc]

When you randomise the settings, you might want to go back and verify what the program has given you.  It randomises EVERYTHING so you might find yourself with a 99 second retreat time after a turn or something else that can ruin your game.


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** Whats New in this version **
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Version 1.03

* Changed appearance of program.  Made it look more like a menu bar at the top.
* Added ability to select multiple weapons in the weapons options
* Removed the Common Dialog Control that was causing so many problems
* Added a New File Options Tab where you can load and save scheme files
* Added drive, directory and filename boxes
* Started implementing power descriptions for the weapons (need help on this)

Version 1.02b

* Changed setting when setting Ammo to 10 to displaying "Inf" as Team 17 didn't design 
  the game to handle more than 9 rounds of ammo so any value of 10 for ammo automatically
  becomes infinite!.  (Thanks James!)
* Fixed graphics glitch when randomising the settings

Version 1.02a

* Sorted problem some people were having with the Common Dialog Control (I think!)

Version 1.01

* Fixed bug with screen resetting to centre point after randomising (Thanks Jon!)
* Added Weapons descriptions to the program
* Added this readme file!
* Added Water Rise rate once we all found out what 10h did! (Watch out for setting it to 7!)

