; Weapon Definitions File
;
;DefineWeapon(RailGun)
;{
;  SetMovement(Linear)    		; Linear or Homing
;  SetAnimation(projectile_animation)   ; animation to show while in flight
;  SetAttributes(0 5 0 13 2000)    	; minimum range, maximum range, maxammo, firedelay(game cycles), energypershot
;  SetSpeed(10.0  0.0  1000.0 1)  	; InitialSpeed, acceleration, maxspeed, rotationalspeed
;  SetOffense(E1 11 8)  		; offense_category, offense_strength , area_effect
;  SetHitExplosion(explosion) 		; explosion played when the projectile hits
;  SetFireSound(gfwneutc.wav 127)	; (sound.wav volume_level) 127 is max volume level
;  CanShootGround() 			; this weapon can attack an empty tile square
;  CanShootGroundUnit() 		; This weapon can shoot ground units
;  CanShootBuilding()                 	; This Weapon can attack Buildings
;  CanShootFlyer()			; This Weapon can attack Flyers
;  CanOnlyShootHumans()			; This weapon can only attack human units
;  CanOnlyShootNonHumans()		; This weapon can only attack non-human units
;  CanCancelBoosting()			; This weapon's attack cancels the boosting effect of a
;  CanShootIndirect()			; This weapon can shoot at indirect targets
;  PersistentDamage(10 5 C1 3 50)       ; This Weapon causes persistent damage after its initial
;					; attack, (number_of_times_to_attack cycles_between_each_attack
; 					; offense_category offense_strength, area_effect)
;  SetBooster(200 100 0.5 1)
;					; SetBooster options:
;					;-Hitpoint Bonus
;					; Bonus amount hitpoints are boosted by
;					;-Time Boosted
;					; No. cycles which boost is effective (~30 cycles/sec)
;					;-Fade Speed
;					; Cycle speed at which boost is decremented, ie.
;					; 2.0 = boost decremented 2 per cycle (fast fade)
;					; 0.1 = boost decremented 1/10th per cycle (slow fade)
;					; Is Deadly
;					; 1 = Deadly (boost fades to death)
;					; 0 = NonDeadly (boost fades to previous hitpoints);
; 					; weapon using the SetBooster option
;}
;
;
; There are three other weapon types which are classed as special Weapons,
; Vortex, Wave, and Shredder.





; This weapon is used by the Freedom Guard Flak Jack
; FGFlakJack fflk
DefineWeapon(Chaff)
{
  SetMovement(Linear)
  SetAnimation(eochfpr0_animation)
  SetAttributes(0 8 0 15 2000)
  SetSpeed(13.0  0.0  13.0 1)
  SetOffense(C1 8 50)
  CanShootFlyer()
  SetFireSound(gxflkwc0.wav 80)
  SetHitExplosion(chaff_explosion)
  PersistentDamage(10 5 C1 3 50)
}


; This weapon is used by the Imperium Temporal Rift Creator
; IMPTemporalRiftCreator itrc
DefineWeapon(TemporalRift)
{
  SetMovement(Vortex)
  SetAttributes(0 350 1 1 2000)
  SetSpeed(100 0 0 10.0)
  SetOffense(V1 4 10.0)
  CanShootGround()
  CanShootGroundUnit()
  CanShootIndirect()
  CanShootFlyer()
  CanShootBuilding()
}



; This Weapon is used by the Freedom Guard Shockwave
; FGShockWave fswv
DefineWeapon(SeismicWave)
{
  SetMovement(Wave)
  SetAttributes(0 24 0 0 2000)
  SetSpeed(2 25 10 0.0)
  SetOffense(W1 17 5)
  CanShootGround()
  CanShootGroundUnit()
  CanShootIndirect()
  CanShootBuilding()
}


; This Weapon is used by the Imperium Shredder
; IMPShredder ishr
DefineWeapon(Shredder)
{
  SetMovement(Shredder)
  SetAttributes(0 0 0 0 0)
  SetSpeed(0 0 0 0)
  SetOffense(S2 10 1)
  SetHitSound(gxscmdc0.wav 112)
  CanShootGround()
  CanShootGroundUnit()
}

;This Weapon is used by the Freedom Guard Mercenary
; FGMercenary fmrc
DefineWeapon(RailGun)
{
  SetMovement(Linear)
  SetAnimation(eorgnpr5_animation)
  SetAttributes(0 5 0 11 2000)
  SetSpeed(20.0  0.0  1000.0 1)
  SetOffense(E1 11 8)
  SetHitExplosion(eorgnex2_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxmrcwc0.wav 127)
  CanShootBuilding()
}


; This Weapon is used by the Freedom Guard Spider Bike
; FGSpiderBike fspb
DefineWeapon(DoubleRailGun)
{
  SetMovement(Linear)
  SetAnimation(eorgnpr3_animation)
  SetAttributes(0 5 0 13 2000)
  SetSpeed(20.0  0.0  1000.0 1)
  SetOffense(E1 10 8)
  SetHitExplosion(eorgnex1_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxspbwc0.wav 127)
  CanShootBuilding()
}

; This weapon is used by the Freedom Guard Triple Rail Hover Tank,
; FGTripleRailHoverTank ftrt

DefineWeapon(TripleRailGun)
{
  SetMovement(Linear)
  SetAnimation(eorgnpr2_animation)
  SetAttributes(1 8 0 20 2000)    ; range, maxammo, firedelay, energypershot
  SetSpeed(20.0  0.0  1000.0 1)
  SetOffense(E1 24 20)
  SetHitExplosion(eorgnex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxtrtwc0.wav 127)
  CanShootBuilding()
}


; Imperium Advanced Guard Tower
; IMPAdvancedGuardTower iagt

DefineWeapon(NeutronAss)
{
  SetMovement(Linear)
  SetAnimation(eoncnpr0_animation)
  SetAttributes(0 8 0 32 2000)    ; range, maxammo, firedelay, energypershot
  SetSpeed(35.0  0.0  1000.0 1)
  SetOffense(E3 180 12)
  SetHitExplosion(eoncnex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxneuwc0.wav 127)
  CanShootBuilding()
}


;This Weapon is used by the Freedom Guard Medium Tank
; FGMediumTank fskt
DefineWeapon(SkirmishGun1)
{
  SetMovement(Homing)
  SetAnimation(eomispr4_animation)
  SetAttributes(0 6 0 20 2000)    ; range, maxammo, firedelay, energypershot
  SetSpeed(4.0  2.0  10.0 12)
  SetOffense(M2 14 10)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  SetHitExplosion(eosktex0_explosion)
;  SetSmokeExplosion(5 eovapex0_explosion)
  SetFireSound(gxsktwc0.wav 127)
  CanShootBuilding()
}

;This Weapon is used by the Freedom Guard Medium Tank
; FGMediumTank fskt
DefineWeapon(SkirmishGun2)
{
  SetMovement(Homing)
  SetAnimation(eomispr4_animation)
  SetAttributes(0 6 0 20 2000)    ; range, maxammo, firedelay, energypershot
  SetSpeed(4.0  2.0  10.0 12)
  SetOffense(M2 14 10)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  SetHitExplosion(eosktex1_explosion)
;  SetSmokeExplosion(5 eovapex0_explosion)
  SetFireSound(gxsktwc0.wav 127)
  CanShootBuilding()
}




; this weapon is used by the Freedom Guard Sniper
; FGSniper fsnp
DefineWeapon(SniperRifle)
{
  SetMovement(Linear)
  SetAnimation(eorgnpr1_animation)
  SetAttributes(0 8 0 50 2000)
  SetSpeed(20.0  0.0  1000.0 1)
  SetOffense(S1 150 8)
  SetHitExplosion(eorgnex1_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxsnpwc0.wav 80)
  CanShootBuilding()
}

; this weapon is used by the Jeb
; FG  Jeb  Radec
 DefineWeapon(Radec)
{
  SetMovement(Linear)
  SetAnimation(eorgnpr1_animation)
  SetAttributes(0 7 0 3 2000)
  SetSpeed(40.0  0.0  1000.0 1)
  SetOffense(S1 170 8)
  SetHitExplosion(eorgnex1_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxsnpwc0.wav 80)
  CanShootBuilding()
}

;This weapon is used by the Imperium Plasma Tank
; IMPPlasmaTank iplt
DefineWeapon(PlasmaCannon)
{
  SetMovement(Linear)
  SetAnimation(eoplspr1_animation)
  SetAttributes(0 5 0 15 2000)
  SetSpeed(20.0 0.0 1000.0 1)
  SetOffense(E3 19 8)
  SetHitExplosion(eoplsex2_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxpltwc0.wav 80)
  CanShootBuilding()
}


;This weapon is used by the Imperium Bion
; IMPBion ibon
DefineWeapon(PlasmaRifle)
{
  SetMovement(Linear)
  SetAnimation(eoplspr0_animation)
  SetAttributes(0 4 0 8 2000)
  SetSpeed(17.0 0.0 1000.0 1)
  SetOffense(E3 18 8)
  SetHitExplosion(eoplsex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  SetFireSound(gxbonwc0.wav 80)
  CanShootBuilding()
}


;This weapon is used by the Imperium Tachyon Tank
; IMPTachyonTank itct
DefineWeapon(TachyonCannon)
{
  SetMovement(Linear)
  SetAnimation(eotacpr0_animation)
  SetAttributes(1 8 0 20 2000)
  SetSpeed(35.0 0.0 1000.0 1)
  SetOffense(E4 30 20)
  SetHitExplosion(eotacex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxtctwc0.wav 80)
  CanShootBuilding()
}

;This weapon is used by the Imperium Sky Fortress
; IMPSkyFortress isky
DefineWeapon(FortressCannon)
{
  SetMovement(Linear)
  SetAnimation(eoskypr0_animation)
  SetAttributes(0 7 1 20 2000)
  SetSpeed(35.0 0.0 1000.0 1)
  SetOffense(E3 650 36)
  SetHitExplosion(fortress_hit_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxskywc0.wav 80)
  CanShootBuilding()
}


;This weapon is used by the Imperium Cyclone
; IMPCyclone icyc
DefineWeapon(CycloneCannon)
{
  SetMovement(Linear)
  SetAnimation(eoncnpr0_animation)
  SetAttributes(1 6 5 10 2000)
  SetSpeed(20.0 0.0 1000.0 1)
  SetOffense(G1 24 10)
  SetHitExplosion(eoncnex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  SetFireSound(gxcycwc0.wav 80)
  CanShootBuilding()
}


;This weapon is used by the Freedom Guard Martyr
; FGMartyr fmtr
DefineWeapon(SuicideNuke)
{
  SetMovement(Linear)
  SetAnimation(eolaspr0_animation)
  SetAttributes(0 2 0 50 2000)
  SetSpeed(1000.0 0.0 1000.0 1)
  SetOffense(E3 180 100)
  SetHitExplosion(ecexpsp1_explosion)
  CanShootGround()
  SetFireSound(gxmtrwc0.wav 80)
  CanShootGroundUnit()
  CanShootBuilding()
}


;This weapon is used by the Freedom Guard Raider, Imperium Guardian ,
; Imperium Invader Troop Transport
; FGRaider frad , IMPGuardian igrd , IMPITT iitt
DefineWeapon(LaserRifle)
{
  SetMovement(Linear)
  SetAnimation(eolaspr2_animation)
  SetAttributes(0 4 0 8 2000)
  SetSpeed(20.0 0.0 1000.0 1)
  SetOffense(E2 11 8)
  SetHitExplosion(smalllaser_hitpuff_explosion)
  CanShootGround()
  CanShootGroundUnit()
;  CanShootFlyer()
  SetFireSound(gxlgnwc0.wav 80)
  CanShootBuilding()
}

;This weapon is used by the Freedom Guard Water Contaminator, Imperium Water Contaminator
; FGContaminator fwco, IMPContaminator iwco
DefineWeapon(Contaminator)
{
  SetMovement(Linear)
  SetAnimation(eoncnpr0_animation)
  SetAttributes(0 1 0 2 2000)
  SetSpeed(20.0 0.0 1000.0 1)
  SetOffense(R2 5 8)
  SetFireSound(gxfgtwc0.wav 80)
  CanShootBuilding()
}


;This weapon is used by the Freedom Guard Scout, Freedom Guard Spy, Imperium Spy
; FGScout fsco, FGInfiltrator finf, IMPInfiltrator iinf
DefineWeapon(LaserPistol)
{
  SetMovement(Linear)
  SetAnimation(eolaspr0_animation)
  SetAttributes(0 3 0 5 2000)
  SetSpeed(20.0 0.0 1000.0 1)
  SetOffense(E2 5 8)
  SetHitExplosion(eolasex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxlgnwc0.wav 80)
  CanShootBuilding()
}


;This weapon is used by the Rowdy Male Civilian, Rowdy Female Civilian
DefineWeapon(CivilianPistol)
{
  SetMovement(Linear)
  SetAnimation(eolaspr0_animation)
  SetAttributes(0 2 0 20 2000)
  SetSpeed(20.0 0.0 1000.0 1)
  SetOffense(E2 2 8)
  SetHitExplosion(eolasex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxsnpwc0.wav 80)
  CanShootBuilding()
}

; This Weapon is used by the Freedom Guard Ambush Tank
; FGPhaseTank fpht
DefineWeapon(PhaseTankCannon)
{
  SetMovement(Linear)
  SetAnimation(eolaspr4_animation)
  SetAttributes(0 6 0 13 2000)
  SetSpeed(20.0 0.0 20.0 1)
  SetOffense(E2 30 10)
  SetHitExplosion(ambushtank_explosion)
  SetFireSound(gxphtwc0.wav 80)
  CanShootGround()
  CanShootGroundUnit()
  CanShootBuilding()
}

; This Weapon is used by the Imperium Scout Tank
;  IMPScoutTank istt
DefineWeapon(LaserCannon)
{
  SetMovement(Linear)
  SetAnimation(eolaspr3_animation)
  SetAttributes(0 6 0 13 2000)
  SetSpeed(20.0 0.0 20.0 1)
  SetOffense(E2 10 10)
  SetHitExplosion(eolasex1_explosion)
  SetFireSound(gxsttwc0.wav 80)
  CanShootGround()
  CanShootGroundUnit()
  CanShootBuilding()
}


;This Weapon is used by the Freedom Guard Air Defense Site
DefineWeapon(FixedGroundToAirLaser)
{
  SetMovement(Linear)
  SetAnimation(eolaspr1_animation)
  SetAttributes(0 10 0 14 2000)
  SetSpeed(40.0 0.0 40.0 1)
  SetOffense(A1 40 10)
  SetHitExplosion(eolasex1_explosion)
  SetFireSound(gxfaawc0.wav 80)
  CanShootFlyer()
}

; Imperium Air Defense Site , iaar
DefineWeapon(IMPFixedGroundToAirLaser)
{
  SetMovement(Linear)
  SetAnimation(eoorbpr0_animation)
  SetAttributes(0 10 0 14 2000)
  SetSpeed(40.0 0.0 40.0 1)
  SetOffense(A1 14 10)
  SetHitExplosion(eoblatr0_explosion)
  SetFireSound(gxiaawc0.wav 80)
  CanShootFlyer()
}

;This Weapon is used by the Freedom Guard Heavy Laser Platform
;
DefineWeapon(FixedLaserPlat)
{
  SetMovement(Linear)
  SetAnimation(eorgnpr3_animation)
;  SetAnimation(eorgnpr5_animation)
  SetAttributes(0 8 0 10 2000)
  SetSpeed(20.0  0.0  1000.0 1)
  SetOffense(E1 13 16)
  SetHitExplosion(eorgnex2_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxfagwc0.wav 127)
  CanShootBuilding()
}

;This weapon is used by the Imperium Mobile Air Defense (MAD M.A.D.)
DefineWeapon(GroundToAirLaser)
{
  SetMovement(Linear)
  SetAnimation(eoorbpr0_animation)
  SetAttributes(0 8 0 20 2000)
  SetSpeed(40.0 0.0 40.0 1)
  SetOffense(A1 48 8)
  SetHitExplosion(eoblatr0_explosion)
  SetFireSound(gxmadwc0.wav 80)
  CanShootFlyer()
}


;This Weapon is used by the Freedom Guard Sky Bike
DefineWeapon(BkLaser)
{
  SetMovement(Homing)
  SetAnimation(eomispr0_animation)
  SetAttributes(0 5 20 7 2000)
  SetSpeed(1.0 10.0 60.0 10)
  SetOffense(A1 10 10)
  SetHitExplosion(eosmosm2_explosion)
  SetFireSound(gxskbwc0.wav 80)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  CanShootBuilding()
}

;This Weapon is used by the FG Guard Tower, Imp Guard Tower
DefineWeapon(GatLaser)
{
  SetMovement(Linear)
  SetAnimation(eolaspr3_animation)
  SetAttributes(0 5 0 3 2000)
  SetSpeed(20.0 0.0 20.0 1)
  SetOffense(E2 10 8)
  SetHitExplosion(eolasex0_explosion)
  SetFireSound(gxfgtwc0.wav 80)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  CanShootBuilding()
}

;This Weapon is used by the FG Guard Tower, Imp Guard Tower
DefineWeapon(GatPlasma)
{
  SetMovement(Linear)
  SetAnimation(eoplspr1_animation)
  SetAttributes(0 5 0 3 2000)
  SetSpeed(20.0 0.0 20.0 1)
  SetOffense(E3 10 8)
  SetHitExplosion(eoplsex2_explosion)
  SetFireSound(gxigtwc0.wav 80)
  CanShootGround()
  CanShootGroundUnit()
  CanShootFlyer()
  CanShootBuilding()
}


;This weapon is used by the Imperium Exterminator Marine
DefineWeapon(PolyAcid)
{
  SetMovement(Linear)
  SetAnimation(eorfgpr0_animation)
  SetAttributes(0 5 0 20 2000)
  SetSpeed(5 0.0 10 1)
  SetOffense(M3 15 24)
  SetHitExplosion(eorfgex0_explosion)
  SetFireSound(gxextwc1.wav 80)
  CanShootGroundUnit()
  CanShootGround()
  CanShootBuilding()
}


; This weapon is used by the Freedom Guard Tank Hunter
; FGTankHunter fthn
DefineWeapon(TankHunterGun)
{
  SetMovement(Linear)
  SetAnimation(eothnpr0_animation)
  SetAttributes(0 3 0 20 2000)
  SetSpeed(10.0 0.0 10.0 1)
  SetOffense(E5 60 8)
  SetHitExplosion(eothnex0_explosion)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxthnwc0.wav 80)
  CanShootBuilding()
}


; This weapon is used by the Freedom Guard Outrider
DefineWeapon(OutriderMissile)
{
  SetMovement(Homing)
  SetAnimation(eomispr1_animation)
  SetAttributes(0 5 10 10 2000)    ; range, maxammo, firedelay, energypershot
  SetSpeed(0.5  3.0  15.0 10)
  SetOffense(M1 20 40)
  SetHitExplosion(eooutex0_explosion)
;  SetSmokeExplosion(5 smoke_puff_2_explosion)
  CanShootGroundUnit()
  CanShootGround()
  SetFireSound(gxoutwc0.wav 80)
  CanShootBuilding()
}


; This weapon is used by the Freedom Guard Hellstorm Artillery
DefineWeapon(ArtilleryShell)
{
  SetMovement(Linear)
  SetAnimation(eofarpr0_animation)
  SetAttributes(3 45 0 80 2000)
  SetSpeed(10.0 -1.0 5.0 1)
  SetOffense(K2 30 100)
  SetHitExplosion(eofarex0_explosion)
  SetHitSound(gxex1oc0.wav 127)
  CanShootGround()
  CanShootIndirect()
  CanShootGroundUnit()
  SetFireSound(gxfarwc0.wav 80)
  CanShootBuilding()
}

; Imperium S.C.A.R.A.B.
DefineWeapon(IMPArtilleryShell)
{
  SetMovement(Linear)
  SetAnimation(eoiarpr0_animation)
  SetAttributes(3 45 0 80 2000)
  SetSpeed(7.0 0.0 5.0 1)
  SetOffense(K2 30 100)
  SetHitExplosion(eoiarex0_explosion)
  PersistentDamage(5 10 E3 2 90)
  SetHitSound(gxex1oc0.wav 127)
  CanShootGround()
  CanShootIndirect()
  CanShootGroundUnit()
  SetFireSound(gxiarwc0.wav 127)
  CanShootBuilding()
}


; This weapon is used by the Freedom Guard Medic
DefineWeapon(MedicHeal)
{
  SetMovement(Linear)
  SetAnimation(eolaspr0_animation)
  SetAttributes(0 1 0 10 2000)
  SetSpeed(1000.0 2.0 1000.0 1)
  SetOffense(H1 -20 0)
  CanOnlyShootHumans()
  CanShootGroundUnit()
  CanCancelBoosting()
}

; This weapon is used by the Imperium Amper
DefineWeapon(AmperAmp)
{
  SetMovement(Linear)
  SetAnimation(eolaspr0_animation)
  SetAttributes(0 5 0 10 2000)
  SetHitExplosion(eopamex0_explosion)
  SetSpeed(20.0 0.0 20.0 1)
  SetOffense(H1 0 0)
  ; SetBooster options:
  ;	Hitpoint Bonus		Bonus amount hitpoints are boosted by
  ;	Time Boosted		No. cycles which boost is effective (~30 cycles/sec)
  ;	Fade Speed		Cycle speed at which boost is decremented, ie.
  ;				2.0 = boost decremented 2 per cycle (fast fade)
  ;				0.1 = boost decremented 1/10th per cycle (slow fade)
  ;	Is Deadly		1 = Deadly (boost fades to death)
  ;				0 = NonDeadly (boost fades to previous hitpoints)
  SetBooster(200 200 0.5 1)
  SetFireSound(gxampwc0.wav 80)
  CanOnlyShootHumans()
  CanShootGroundUnit()
}


; This weapon is used by the Freedom Guard Mechanic
DefineWeapon(MechanicRepair)
{
  SetMovement(Linear)
  SetAnimation(eolaspr0_animation)
  SetAttributes(0 1 0 10 2000)
  SetSpeed(1000.0 2.0 1000.0 1)
  SetOffense(R1 -5 0)
  CanOnlyShootNonHumans()
  CanShootGroundUnit()
}



DefineWeapon(SelfDestruct1)
{
  SetMovement(SelfDestruct)
  SetAttributes(0 1 0 1 1)    ; range, maxammo, firedelay, energypershot
  SetHitExplosion(eoplsex1_explosion)
  SetOffense(E3 150 70)
  SetSelfDestruct(0 0 100 100)
  CanShootGroundUnit()
  CanShootBuilding()
  SetFireSound(gxexpoc1.wav 80)
  CanShootGround()
}

DefineWeapon(NoWeapon)
{
  SetMovement(Linear)
  SetAttributes(0 10 0 10 1)    ; range, maxammo, firedelay, energypershot
  SetSpeed(1000.0 2.0 1000.0 1)
  SetOffense(M3 0 0)
  CanShootGroundUnit()
  CanShootBuilding()
  CanShootGround()
  CanShootFlyer()
}

DefineWeapon(Flamer)
{
  SetMovement(Linear)
  SetAttributes(3 5 0 40 2)
  SetSpeed(5.0 0.0 100.0 1)
  SetOffense(S1 90 40)
  SetSmokeExplosion(1 eoflatr0_explosion)
  PersistentDamage(5 10 E3 2 90)
  SetHitSound(gxex1oc0.wav 127)
  CanShootGround()
  CanShootGroundUnit()
  SetFireSound(gxiarwc0.wav 127)
  CanShootBuilding()
}