Map Name: Return of Darkness
Map Author: The Jerk
Author's E-Mail: the_jerkster@hotmail.com <mailto:the_jerkster@hotmail.com>
Playable Races: Elves, Dwarves, Highmen, Halflings, Frostlings, Humans, 
Lizardmen, Orcs, Undead, Goblins, Dark Elves
Unplayable Races: Azracs
Map Size: X-Large
Levels: Surface/Undeground/Deep Underground
Difficulty: Difficult
Spheres: 7
Map Description: An XL-map with lots of water both on the surface and 
underground so boats is a good way to get around. Goblins and Dark elves 
share the depths, Dwarves, Highmen and orcs the underground and the rest 
(Except Azracs) dwell happily on the surface. Although its a huge map, 
teleporters and subterrainean gates make for some early encounters. .
Background Story:777 years ago the Undead were driven from the lands and the 
Dark elves were drowned in the depths along with Goblins and Orcs. This was 
the work of a mighty alliance led by the Highmen. They took upon themselves 
to guard the depths from their underground citadel - the Haven, constructed 
for the purpose by the very same Dwarven engineers who flooded the depths. 
Then, the Undead return. First they sent spies and assasins luring the 
former allies into distrust and then war. Upon the arrival of their leader, 
the Lord Necromancer, there was no unified resistance...

Author Comments/Hints/Recommendations:This would probably be a good MP map 
since the races are pretty well balanced but I played it SP a couple of 
times and enjoyed it. Theres a lot of independants running around wich 
might cause the careless some troubles early on.

The Jerk

