Map Name:Quest for Power V1.0
Map Author:Thorz
Author's E-Mail: mikeandkaren@ainop.com
Playable Races:Humans, Elves, Dark Elves, Lizards, Azrac, Undead, Frostlings, Orcs, Goblins, Dwarves 
Unplayable Races: High Men, Halflings 
Map Size: X-Large
Levels: Surface + Undeground + Deep Underground
Difficulty: Difficult
Spheres: 7
Map Description:X-Large Map with many strategic choices. Be stingy with your gold and watch out for creatures that guard their territory and treasure.
 
Background Story:There is an ancient legend that tells of a wondrous city named Pyre that once graced the surface world and rivaled the City of the Gods in grace and beauty.   It was said that the last King to rule over the city thought of himself as a God and decreed that all sacrifices be made to him and him only.  The true Gods were outraged at the disrespect that the King and the citizens of Pyre displayed, and in anger the Gods banished the city and its inhabitants into the depths of the earth and cursed that they should never rest for eternity.  The last King of Pyre was also said to have had posession of a wondrous magical throne that gave him power over any lands he wished and made his enemies desire to form alliances with him.  This was all thought legend until recently when the last survivor of a Dwarven mining expedition was found with proof that Pyre existed. The lone survivor said that the city lay at the center of Hades amidst a lake of fire guarded by demons.  The  dwarf survivor was later struck down by a mysterious illness before he could guide another Dwarven expedition to the site.   All the races realize that the possession of the throne will grant its owner power over all other races and so the race begins...... 

Author Comments/Hints/Recommendations: Watch out for computer controlled Orcs and Goblins at the higher difficulty settings. I've tested this map with the cheat to enable viewing of all actions taken by all races and it seems that all races are more or less equal in starting and that the control of strategic points is the key to controlling the tide of war and buying time to capture the scenario objective.  Be very prepared trying to conquer the hidden city and beware of a few "custom" heroes that I have created to keep things interesting. I tries to make this a tough one for all of those "experts" out there. Feedback is welcome as this is V1.0
