
Map Name: Dragon Trouble
Map Author: Raymond Bingham (AoW Writer)
Author's E-Mail: rayb@shofixti.fc.hp.com
Playable Races: Elf, Dark Elf, Goblin, Azrac
Unplayable Races: Lizardmen, Orcs, Frostlings (CPU Emporers)
Map Size: Medium
Levels: Surface/Undeground/Deep Underground
Difficulty: Impossible
Spheres: 7
Map Description:  This one employs a number of tricks to make encounters
with dragons
that much more prolific.  If you're a Goblin or an Azrac the challenge is
especially bad
because Goblins aren't fit to fight fliers like dragons all that well, and
so that will take
extreme work, and the Azracs start VERY CLOSE to the action.  The Elves are
at a
huge diplomatic disadvantage since all the other races at least have one CPU
opponent
that will get along with them.

This one is a very challenging map, and can be played either single or
multiplayer and
should provide quite a challenge on both types of play.

Background Story:  Four races determine to make a run for the famed Dragon
Island.  With what they think is "sufficient force" they singlehandedly feed
the dragons quite well, on their quest to find the famed dragon mines of
"More Yee-Ha!"
Author Comments/Hints/Recommendations:
* Raze the Altars, you can't hold them anyhow and they only serve to annoy.
* Don't assume that you can just run over and grab any resource, no matter
how unguarded it appears.  The Dragons have tricks up their sleeves.
* In multiplayer, you might consider all allying at first.  You'll probably
need
to work together.
* Try to capture friendly cities of races other than your own, because
you're
going to need to use a whole slew of units to defeat the Dragons (especially
if you're the Goblin player).

