Map Name:  Cramped Quarters
Map Author: Raymond Bingham (AoW Writer)
Author's E-Mail: rayb@shofixti.fc.hp.com
Playable Races: Elf/Dwarf/Halfling/Frostling/Azrac/Lizard/Dark
Elf/Orc/Goblin
Unplayable Races: no fixed cpu players, you simply cannot play
Highmen/Undead/Humans
Map Size: Small
Levels: Surface/Undeground/Deep Underground
Difficulty: Normal
Spheres: 7

Map Description:  Three good races inhabit the surface, three neutral inhabit the middle level, and three baddies inhabit the depths.  There are limited resources and so life is tough.  Lots of handmade artifacts and heroes in this one.  The AI tends to not venture to different levels, though it may do a better job now that I've fixed the Guardians on the portals up and down to "Guard Area", anyhow, as such it makes the game quite easy. The map is designed to make you decide whether to keep your preset alliances and get along with your neighbors or whether to rebell and tell those pesky allies to get off your rightful resources. 

Background Story:  After lots of war, the races and their allies are backed into a cramped gulch which presents little in the ways of resources.  Relations are strained as the want to survive overpowers the weaker minded.

Author Comments/Hints/Recommendations:
* Kill all wandering creatures on the map before attempting to move off of
your most prized possessions.
* Explore the many places of exploration before venturing to other levels,
because there are lots of goodies in this map, and some can really make life nice.
* I destroyed all the guardians on all the stair ways before conquering the
levels below.   This way the dark guys could send stuff up and really mix it up.
* Plays best in multiplayer.


