31st January 1999
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Title                   : Keldarus's Temple
Filename                : temple.bsp
Author                  : Nigel Sampson
E-mail                  : azrael@captured.com
Description             : 99% finished single player level
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* Play Information *

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To run with Quake 2:
Make sure that temple.bsp is in your Quake2\baseq2\maps directory,
and that all the textures are in thier proper place (if extracted 
properly, all files should go where they are needed).
run Quake 2, pull down the console and enter: map temple

To run with Stand:tMoP for Quake 2:
Copy all of the files to your Quake2\Stand\ directory, run
Stand, pull down the console and enter: map temple

If you do not have Stand, you can get it at:
http://www.planetquake.com/stand

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Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Player load			: No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes

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* Construction *

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Base                    : New level from scratch. 
Build Time              : Far to long.
Editor(s) used          : Worldcraft
Other utilities used    : Tim Wright's ArghRad 

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*Comments*

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Though this is a full playable single player level, there are 
still some little niggles about it. It was designed to the second
to last level in the Stand series so it's supposed to be difficult.
Also it was assumed the player had all but one of the weapons, I 
rushed through and placed the weapon, ammo, and health.  I had
fun making this level and I hope you have fun playing it, it mey be
difficult but I can gety through it (and I suck and Quake 2)
                                          	  					   			
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* Credits *

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Chris Holden for the fabulous textures in this level.

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* Author *

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Name  : Nigel Sampson
E-mail: azrael@captured.com
Home  : http://www.captured.com/faith

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* Copyright / Permissions *

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Copyright (c) 1999 Nigel Sampson. All rights reserved.

This map may be electronically distributed only with no
charge to the recipient, and may not be modified in any way.
This text file must be included with the map unmodified.

This map may not be distributed on any CD-ROM without the
prior, explicit written consent by Nigel Sampson.

This map may not be used on a commercial multi-player server
without similar explicit written consent.

Thank you,
Nigel Sampson
