================================================================
April 10th, 1999
Stand: the Merge of Powers DM test v1.12
================================================================
Title                   : Stand: the Merge of Powers DM test
Authors                 : Chris Holden (all but program)
                          Jon Jones (3d modeling)
                          Paul Sandler (level design)
                          Nigel Sampson (level design)
                          Dave Cormier (sound design)
                          Mike Swieton (programming)
                          Brian Yee (animation)

Homepage                : http://www.planetquake.com/stand

Description             : Currently a DM mod for Quake 2 that changes 
                          a lot more than the normal mod. With time, 
                          it will become a full conversion.

Additional Credit/Thanks: id Software for Quake 2, Stecki for the 
                          .CIN faq, all the sites that posted news
                          about us, and everyone else that had some
                          sort of hand in this creation. Sepultura 
                          for hours of music while working.

Build Time              : Started in October '98
================================================================



DESCRIPTION

  Just a little update...



PLAY INFORMATION

Single Player           : No (but you CAN play Quake 2 single player as normal, and all of these                               weapons will be there over the originals, and it's really fun.)
Cooperative             : Same as above
Deathmatch              : Yes (current only new map: SDM1, but as with single player, you can                                play original Quake 2 dm maps and play with the stand weaponry.)

Difficulty Settings     : No  (no need in DM)
New Sounds              : Yes (just a few, need a sound artist)
New Graphics            : Yes (if in sdm1, all should be new, included old icon for fun)
Demos Replaced          : No



Known Bugs              :



GAMEPLAY STUFF:

New Weapons:

#  Name             Description
1: Edgecrusher:     A melee weapon, fun for sword fights, but against someone at a distance with a gun, you might as well forget it. This weapon needs more frames of animation in the attack frames, they will be added later

2: Crossbow:        Shoots arrows and is about as powerful as the shotgun, but since the blast is concentrated it does more damage, but harder to hit your target.

3: Sniper Rifle: A powerful weapon, as would a sniper rifle be. We may tone this one down a bit, and as an added treat for those of you smart enough to read readme file I'll tell you this: USE THIS GUN, YOU WILL WIN!

4: Riot Gun:        An auto-shotgun basicly, great close range or for pissing people off at a distance.

5: Minigun:         Like the q2 Chaingun, but the bullets are "drunken" which makes this weapon  great fun for BIG DM games or when your opponents like to move around real quick.

6: Grenade Launcher: Like the Quake/Quake 2 grenade launcher, had to leave it in, its a great gun. :)

7: Demoralizer:     This thing just flat out kills, it gets the job done, period. You can        rocket-jump with this weapon, but be VERY careful when trying it.

8: Laser Cutter:    A great weapon for the quite fighters, the deep hum of this weapon makes it  difficult to find where it's coming from before it's too late.

9: Flame Thrower:   Like the Demoralizer, if someone takes a hit from this it's over, but it's not too easy to hit quick moving small targets (try it against some of the larger monsters and bosses in q2, and they fall quick). We have SO much fun with this weapon, it's great mass destruction.

10: Skull Stick:    Spits a pentagram that rains fire, how can you not love that?



DEATH MATCH STUFF

Kill people.



SINGLE PLAYER STUFF

The plan is for Stand to go mostly right over the Quake 2 stuff, that way one could play Stand in the Quake 2 enviroment. Current additions to q2 single player are all new weapons and a few models, etc changed for Stand. There are slight AI improvements to the soldiers, nothing special YET, but at least they don't stand there and die now. This demo was originally started to be a single player demo, but weapons got done faster and DM maps were quicker to build, what can we say? DM stuff is easier to make than single player.



INSTALLATION

   Unzip to your Quake2 folder recusing all folders as they are in the zip
   (ie: your Quake2 folder is in c:\games\quake2, you would extra to c:\games, etc)



RUNNING THE GAME

   To run the game, type the following from the DOS Shell
   command line, whilst inside your Quake2 folder:

   quake2.exe +set game stand

   I suggest (starts a server quick):

   quake2.exe +set game Stand +set deathmatch 1 +map sdm01



DISCLAIMER

   This is a test release, therefore we take no responsibility
   for your computer getting screwed up.

   Authors MAY NOT reuse any of the material used in this project.

   This ZIP may be distributed ONLY over the Internet and/or BBS 
   systems aslong as this file is with it. You are NOT authorized 
   to put this ZIP on any CD or distribute it in any way without 
   my permission.



