Released 15th December 1998

* Map Information *

Title                   : Blunt Instrument - SPoG's Third DM Map
Filename                : spogdm3.bsp
Author                  : SmallPileofGibs 
Email Address           : spog@planetquake.com
Homepage                : http://www.planetquake.com/spog/

Description             : Excessively Rusty. Inspiration by 
			  D-Lite in parts, Sewer64 in others,
			  and many other great maps I've played

Additional Credits to   : id Software - Skeeve, Tasan, Finn,
			  people on #quake2.uk and my clan NME
			  for testing and comments and stuff.
			  
Info about the Author   : Lives in the UK, Enjoys making maps.

Other Levels by Author  : SPoGDM1 - 64 player DM map
			  SPoGDM2 - 2-6 player DM map
			  SPoGCTF1 - Threewave CTF map

* Play Information *

Installation		: Unzip the contents of this archive to
			  your Quake2 folder, restoring paths
Viewing			: Start Q2 with the command line
			  quake2.exe +deathmatch 1 +map spogdm3
Players			: 3 to 8+ player Deathmatch or teamplay

* Construction *

Base                    : From scratch
Editor(s) used          : QERadiant build 135
Other Prog(s) used      : Photoshop for textures
Known Bugs              : Furry Caterpillars
Build Time              : 3 weeks
Texture Wad(s) used     : e1u1, e2u3, spog
Build Machine		: Celeron 300a, 64MB
Compile machine         : Celeron 300a, 64MB
Qbsp time		: 7 seconds
Light time		: 3 minutes
VIS Time     		: <1 minute [1224 numportals]
Brushes                 : 1234
Entities                : No energy weapons


* Other Info *

This map is an experiment, in that it has deep water as one of
it's features, something rarely tried in small maps like this.
The water can be a hazard to avoid, or used to your advantage
as a silent way of accessing the Quad, Body Armour, and Rocket
Launcher. There isnt much level-over-level architecture, except
around the RL and the Quad, I'll leave you to decide how well
it plays.

* Copyright / Permissions *

Original .map design copyright  15/12/99 by William Joseph.
The code in this BSP is owned by id software.
You MUST NOT reverse compile this bsp or otherwise use the
original .map or .bsp as a base to build additional levels for any
purpose, commercial or otherwise.

This archive may be distributed over the Internet ONLY, providing
this copyright notice is present and unaltered.
You may NOT distribute this BSP commercially in ANY way without
my express permission.
