Released 5th september 1998

* Map Information *

Title                   : SPoG's first sort of groovy DM map
Filename                : spogdm1.bsp
Author                  : SmallPileofGibs (aka SPoG) 
Email Address           : spog@planetquake.com
Homepage                : http://www.planetquake.com/spog/

Description             : This is my first complete map. Its also
			  the map i started when i first tried map
			  editing in the first place. You might notice
			  its a BIG map - try not to get lost =).
			  Since I play in 320*240 software mode
			  (and complain about how crap it looks)
			  I tried to make it look decent enough
			  for those with no GL, but if you have
			  decent GL hardware it looks very much 
			  better =). The architecture is mostly
			  inspired and adapted from id's maps
			  especially sewer64 and strike - my
			  personal favourite map designs.

Additional Credits to   : id Software, (UNR)Tasan and [RSC]Billox
			  for compiling help, [eXe]Deadmode for, er
                          stuff, Skeeve for giving great feedback
                          ("its big").

Info about the Author   : Q2 addict, perfectionist, inept

Other Levels by Author  : see homepage
                          

================================================================

* Play Information *

Installation		: Unzip the contents of this archive to
			  your maps folder
Viewing			: Start Q2 with the command line
			  quake2.exe +deathmatch 1 +map spogdm1
Players			: up to 64 player FFA or... possibly duel


* Construction *

Base                    : From scratch - with 'inspiration' =)
Editor(s) used          : QERadiant build 042 thru 077
Other Prog(s) used      : Quake II - instead of working on map
Known Bugs              : Lentils
Build Time              : A few hundred hours over 3-4 months 
Texture Wad(s) used     : Most of pak0.pak
Build Machine		: P200MMX, 32MB
Compile machine         : PII 333, 128MB
Qbsp time		: Dunno...but 2 hours on my own PC
Light time		: Not *that* long 	
VIS Time     		: 6-8 hours
Brushes                 : 2500 plus (all hand-crafted)
Entities                : The normal kind


* Other Info *

The more players the better. As it was my first map-making attempt
I made sure I had plenty of room to put new things in, so it gets
kind of epic at times =). The BFG isnt readily available I admit,
but it *is* possible to drop down and BFG-Jump out (i can do it =)
- make sure you have lots of health. The punchier weapons are placed
higher up in the map.
wpolys stays around 200-400 on average, but in the big areas it can
get over 800 if you try.


* Copyright / Permissions *

Original .map design copyright  5/9/98 by William Joseph.
The code in this BSP is owned by id software.
You MUST NOT reverse compile this bsp or otherwise use the
original .map or .bsp as a base to build additional levels
for any purpose, commercial or otherwise.

This archive may be distributed over the Internet ONLY,
providing this copyright notice is present and unaltered. 
You may NOT distribute this BSP commercially in ANY way
without my express permission.

