
Quake 2 Skins-WojTF       		                               2/16/98


Author:		Michael Wojnar

E-Mail:		thewoj@hotmail.com, q16skins@hotmail.com, thewoj@superior.net

Homepage: 	http://www.superior.net/~thewoj    
		http://www.superior.net/~thewoj/q2	

Files:		demotf.pcx    demotf_i.pcx
		engtf.pcx     engtf_i.pcx
		hwguytf.pcx   hwguytf_i.pcx
		medictf.pcx   medic_i.pcx
		pyrotf.pcx    pyrotf_i.pcx
		scouttf.pcx   scouttf_i.pcx
		snipertf.pcx  snipertf_i.pcx	
		soltf.pcx     soltf_i.pcx
		spytf.pcx     spytf_i.pcx	

Instructions:	Place both of these files into your 
	        quake2/baseq2/players/quakeguy directory

Description: 	These skins are the slightly modified skins found in the .pak 
files for Team Fortress Quake, which I believe to be by far the best Quake 
mod. I didn't want to make these skins because they required no skill or time
to make, but it had to be done. I am shocked that with the quakeguy model, 
every good Quake skin hasn't been converted, especially the TF ones. It had to
be done. Since nobody else is, I may convert ojskin2 and a few others.

Other:		Paint Shop Pro 4.14 was used to make this skin.

-CTF Skin Artists, Please Read-
These skins have orange where there should be blue or red. The reason for this
is the original skins were orange and when you chose a team, the topcolor and 
bottomcolor would change from orange to red or blue. If I wanted to I would 
make the red and blue versions of these skins, but I don't. I shouldn't have 
had to make these in the first place. TF skins should have been converted as 
soon as the quakeguy model was created. Any TF player who also plays Quake 2 
DM should have made them weeks ago. I was only waiting to see if there are any
loyal TF players out there. 

I have started these skins, are there any loyal TF players that will finish 
the job? I doubt it. All you have to do is replace the orange with red and 
then with blue for each of these skins...however, DO NOT JUST USE A FILL TOOL!
Make sure, by studying TF screenshots, you get the proper colors to use and 
you shade it correctly. If this isn't done in reasonable time, I may have to 
do it. I don't want to, but if it has to be done...

-Model Artists, Please Read-
I would like to see several TF models converted for Quake 2 DM. It may look 
stupid, but it would be fun to play as the sentry gun, ammo dispenser, gas 
mask (from rock1.bsp), or detpack. 

My suggestions for a sentry gun .md2-While standing it should be pointing from 
side to side, while crouching it should be aiming down, while jumping it 
should be aiming up, while shooting it should be vibrating, when it dies it 
should either fall over, fall apart, or blow up.

My suggestions for an ammo dispenser .md2-It should just sit there rocking 
back and forth. When it fires, the projectiles should shoot out of the black, 
dispensing part on the bottom. When it dies, it should blow up.

My suggestions for a gas mask .md2-The gas mask should behave like it is being
worn by an invisible male or quakeguy model. I don't know much about models, 
but you could probably just edit the male or quakeguy model so it is all 
invisible except for the head, and then make a gas mask skin for the head. 
That could also lead to other cool skins like a gibhead for example. I suggest
using the quakeguy model, but the male one seems to have better head 
animations, so that could look better.

My suggestions for a detpack .md2-It should just be a spinning detpack in the 
air or something like that, which blows up when it is killed.
